Yeah we discussed this before, and I totally agree. I really have no clue why their stance is so weak. Most gaming companies are at least outspoken about cheaters. SE seems to want to keep things under the table for some odd reason.I think they only have 5 people if they hired 2 more to make them tea. or maybe massage their feet and shoulders to relax them after all the hard work they put in.
I really have no issues with their development team but their anti cheat systems seem to be only designed to promote cheating. many other game makers at least seem to try and stem the tide of cheaters and botters, despite the fact that it may be a never ending battle. SE seems to have just either given up, or has a % of the RMT sales. I have a hard time thinking they are really this incompetent at detection.
I think its an "honour" thing.
they dont want to admit even to themselves it is out of control and they have let it slide to where it is today. there are companies doing evrything they can to make their games fair and to get rid of cheaters, SE just gets rid of the easy targets now and must feel pride for even that small accomplishment
Because they don't feel like they can win the battle and it would have an effect on future content quality/quantity. So you would work on something that most likely won't fix it anyway, so they rather don't even work on it and focus on things they can improve instead.
The better approach would probably be to overhaul the whole marketboard, being able to make buyorder and not just sellorders, it would limit undercutting and bots will be happy with selling to buyorders. This marketboard/retainer style is just so time ineffecient and oldschool. You need to do so many clicks for just 1 thing.
I'm not very familiar with such systems.
With buyorders would buyers set the price and the sellers sell to the ones with the highest buy offer?
This isn’t stock market. Buy orders, limits, etc. would just confuse the regular players.The better approach would probably be to overhaul the whole marketboard, being able to make buyorder and not just sellorders, it would limit undercutting and bots will be happy with selling to buyorders. This marketboard/retainer style is just so time ineffecient and oldschool. You need to do so many clicks for just 1 thing.
When you go into a store, you look at what’s available and buy an item if you feel both the item and the price are acceptable. Average shoppers wouldn’t want to have research market price and market history (a mere 20 or 30 entries of last transactions, rather than days/months/years) before they decide whether to buy.
Buyers would state "I'm willing to buy X amount of this item at this price per item."
Sellers would decide if they are willing to fill the order.
It's not that confusing. Other games use buy orders without problem and they incorporate an easy to view/read sales history just as this game does.This isn’t stock market. Buy orders, limits, etc. would just confuse the regular players.
When you go into a store, you look at what’s available and buy an item if you feel both the item and the price are acceptable. Average shoppers wouldn’t want to have research market price and market history (a mere 20 or 30 entries of last transactions, rather than days/months/years) before they decide whether to buy.
If someone is confused by it, they can choose not to use it as regular sell listings would remain.
I played RIFT, which had both buy and sell orders. I rarely used the buy order system directly but I definitely benefited from its existence as the game would match sell orders against buy orders when either was placed. There were plenty of times I would list sell orders at the going market rate just to have it immediately matched to an existing buy order that paid much more than the price I listed.
That system also allowed purchase of partial stacks (it was optional, the seller could opt out and only allow the full stack to be purchased). If someone had 50 listed at a good price but I only needed 10, I could just buy the 10. The remaining 40 would still be for sale to other players.
I know some sellers hate the idea of partial stack purchases but most would end up benefitting because you'd be getting the partial stack sales faster plus it means more listing space available for selling other items. I could list a single 99 stack even though I know players only buy 4-6 of the item at a time with very high frequency while still selling 19 other items/stacks on that retainer instead of having 16 listings of 6 but only room to sell 4 other items. The marketboard is a convenience feature. The more convenient it is for a player to get exactly what they want (without being forced to buy too much), the more they'll buy.
Last edited by Jojoya; 05-28-2021 at 10:51 AM.
It works perfectly well in guild wars 2 and is super responsive aswell. Think EvE has that system too. If you want a less abuseable game economy you have to try to mimic the real one.
Isn't that exactly how it is atm, I have to check the history tab of the item to see the last 30 buyers and see if the current price is acceptable.
If you have buy and sell orders you simply see the supply/demand, if you know 10000 people are willing to buy it at price 10$ then the price of 11$ is totally acceptable. It is very simple.
The MMO markets feel too small for the such system not to be easily abused/manipulated. But well if it’s just going to be additional option, I suppose from the point of view of players, as long as the top drop/quest gears/token gears are equal to/better than crafted gear, it won’t matter?
What I was trying to say, with that line, was that the game currently doesn’t provide enough in-game info to do a correct historical analysis of item pricing. A single person buying up a 20-30 small orders in spans of hours (minute?) is sufficient to wipe out previous price history and set a new price point. If people do a buy order based on that, then that probably will becomes the new price point.Isn't that exactly how it is atm, I have to check the history tab of the item to see the last 30 buyers and see if the current price is acceptable.
If you have buy and sell orders you simply see the supply/demand, if you know 10000 people are willing to buy it at price 10$ then the price of 11$ is totally acceptable. It is very simple.
Also the effectiveness is going to depend on how often the system performs the actual price check/purchase. Currently on the app it only does price check on your favorites once a day. If the buy order is done once a day, then the time you set for the check becomes rather important.
It's realtime in other games, but we are stuck on a heavily improvised ancient 1.0 code and a game engine that is 15 years old. MMORPG are a dying breed otherwise FFXIV wouldn't be up to date anymore.
Also the effectiveness is going to depend on how often the system performs the actual price check/purchase. Currently on the app it only does price check on your favorites once a day. If the buy order is done once a day, then the time you set for the check becomes rather important.
Legit the marketboard is one of the few things in this game which never got much of an update besides favorites, its so laggy and timeconsuming...
Aether DC Market got completely blown up this week by the influx of brazen crafter bots taking advantage of the game sale. So much fun...
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