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  1. #1
    Player
    Seleni's Avatar
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    Dec 2020
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    Seleni Cereus
    World
    Jenova
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    Alchemist Lv 80
    Quote Originally Posted by Commander_Justitia View Post
    The better approach would probably be to overhaul the whole marketboard, being able to make buyorder and not just sellorders, it would limit undercutting and bots will be happy with selling to buyorders. This marketboard/retainer style is just so time ineffecient and oldschool. You need to do so many clicks for just 1 thing.
    This isn’t stock market. Buy orders, limits, etc. would just confuse the regular players.

    When you go into a store, you look at what’s available and buy an item if you feel both the item and the price are acceptable. Average shoppers wouldn’t want to have research market price and market history (a mere 20 or 30 entries of last transactions, rather than days/months/years) before they decide whether to buy.
    (1)

  2. #2
    Player
    Jojoya's Avatar
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    Feb 2018
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    9,091
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    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by ItMe View Post
    I'm not very familiar with such systems.
    With buyorders would buyers set the price and the sellers sell to the ones with the highest buy offer?
    Buyers would state "I'm willing to buy X amount of this item at this price per item."
    Sellers would decide if they are willing to fill the order.

    Quote Originally Posted by Seleni View Post
    This isn’t stock market. Buy orders, limits, etc. would just confuse the regular players.

    When you go into a store, you look at what’s available and buy an item if you feel both the item and the price are acceptable. Average shoppers wouldn’t want to have research market price and market history (a mere 20 or 30 entries of last transactions, rather than days/months/years) before they decide whether to buy.
    It's not that confusing. Other games use buy orders without problem and they incorporate an easy to view/read sales history just as this game does.

    If someone is confused by it, they can choose not to use it as regular sell listings would remain.

    I played RIFT, which had both buy and sell orders. I rarely used the buy order system directly but I definitely benefited from its existence as the game would match sell orders against buy orders when either was placed. There were plenty of times I would list sell orders at the going market rate just to have it immediately matched to an existing buy order that paid much more than the price I listed.

    That system also allowed purchase of partial stacks (it was optional, the seller could opt out and only allow the full stack to be purchased). If someone had 50 listed at a good price but I only needed 10, I could just buy the 10. The remaining 40 would still be for sale to other players.

    I know some sellers hate the idea of partial stack purchases but most would end up benefitting because you'd be getting the partial stack sales faster plus it means more listing space available for selling other items. I could list a single 99 stack even though I know players only buy 4-6 of the item at a time with very high frequency while still selling 19 other items/stacks on that retainer instead of having 16 listings of 6 but only room to sell 4 other items. The marketboard is a convenience feature. The more convenient it is for a player to get exactly what they want (without being forced to buy too much), the more they'll buy.
    (4)
    Last edited by Jojoya; 05-28-2021 at 10:51 AM.

  3. #3
    Player
    Commander_Justitia's Avatar
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    Aug 2013
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    Ash Primordial
    World
    Phoenix
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    Paladin Lv 90
    Quote Originally Posted by Seleni View Post
    This isn’t stock market. Buy orders, limits, etc. would just confuse the regular players.
    It works perfectly well in guild wars 2 and is super responsive aswell. Think EvE has that system too. If you want a less abuseable game economy you have to try to mimic the real one.

    Quote Originally Posted by Seleni View Post
    Average shoppers wouldn’t want to have research market price and market history (a mere 20 or 30 entries of last transactions, rather than days/months/years) before they decide whether to buy.
    Isn't that exactly how it is atm, I have to check the history tab of the item to see the last 30 buyers and see if the current price is acceptable.
    If you have buy and sell orders you simply see the supply/demand, if you know 10000 people are willing to buy it at price 10$ then the price of 11$ is totally acceptable. It is very simple.
    (1)

  4. #4
    Player
    Seleni's Avatar
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    Dec 2020
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    Seleni Cereus
    World
    Jenova
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Commander_Justitia View Post
    It works perfectly well in guild wars 2 and is super responsive aswell. Think EvE has that system too. If you want a less abuseable game economy you have to try to mimic the real one.
    The MMO markets feel too small for the such system not to be easily abused/manipulated. But well if it’s just going to be additional option, I suppose from the point of view of players, as long as the top drop/quest gears/token gears are equal to/better than crafted gear, it won’t matter?

    Quote Originally Posted by Commander_Justitia View Post
    Isn't that exactly how it is atm, I have to check the history tab of the item to see the last 30 buyers and see if the current price is acceptable.
    If you have buy and sell orders you simply see the supply/demand, if you know 10000 people are willing to buy it at price 10$ then the price of 11$ is totally acceptable. It is very simple.
    What I was trying to say, with that line, was that the game currently doesn’t provide enough in-game info to do a correct historical analysis of item pricing. A single person buying up a 20-30 small orders in spans of hours (minute?) is sufficient to wipe out previous price history and set a new price point. If people do a buy order based on that, then that probably will becomes the new price point.

    Also the effectiveness is going to depend on how often the system performs the actual price check/purchase. Currently on the app it only does price check on your favorites once a day. If the buy order is done once a day, then the time you set for the check becomes rather important.
    (1)

  5. #5
    Player
    Commander_Justitia's Avatar
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    Ash Primordial
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    Phoenix
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    Paladin Lv 90
    Quote Originally Posted by Seleni View Post

    Also the effectiveness is going to depend on how often the system performs the actual price check/purchase. Currently on the app it only does price check on your favorites once a day. If the buy order is done once a day, then the time you set for the check becomes rather important.
    It's realtime in other games, but we are stuck on a heavily improvised ancient 1.0 code and a game engine that is 15 years old. MMORPG are a dying breed otherwise FFXIV wouldn't be up to date anymore.
    Legit the marketboard is one of the few things in this game which never got much of an update besides favorites, its so laggy and timeconsuming...
    (2)