Quote Originally Posted by Sairys View Post
Kinda depends on where you implement it.

Buffs do seem more likely and given mix is really about well... mixing two things together you could potentially also have some mechanic around reagents.

Maybe you mix them together, maybe you just have abilities that prime a specific one, etc. Their gauge could show their active reagent similar to AST showing cards and the reagents could add additional effects to their potion/bomb "spells".

So, in combat you could prime a reagent and if you use a heal it might deliver an AOE buff depending on the type of heal, centered the same way the spell is. This way it shouldn't interfere with healing if you mess up, it's just the bonus on top you don't get.

You could also go deeper and make things more complex having different effects for different stuff, like single target vs aoe, attack vs heal.
Maybe the mix would have 2-3 different ogcd things you could hit on a shared cooldown that would augment certain heals in different ways? I don't think they'd want to lock a healer down for mutliple gcds like dances etc but maybe something like that to add a buff to your next healing spell or something, like adding a shield or hot or damage buff or something.