Yes. Sage is what the Chemist job turned into when S.E. switched out the potions for laser syringes.
Personally, I think we have enough healing jobs. The addition of a new healer would not increase the number of healers in the game. Players who enjoy damage dealers don't jump at the chance to play a new healer. Neither do individuals who enjoy tanking.
If anything, the addition of Sage caused the number of players wanting to heal to dive because S.E. took draconian steps to simplify and homogenize the abilities across all four jobs. This made healers boring to the very people who had invested the most effort and time healing. Not to mention, S.E. mangled the class identities so much that the game play has nothing to do with the lore of the jobs. Chemist will be treated no different.
Currently, we have reactive healer, reactive healer with proactive buffs, shield healer with minion, and busy shield healer with no minion. Where do you add chemist?



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