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  1. #1
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by CidHeiral View Post
    Apparently Endwalker is the closest we've gotten to Chemist being added but they thought it wasn't magical enough and that throwing potions at people looked weird. I think both of those reasons are pretty silly because 1. not being magical is part of why it's cool just like someone may be drawn to Machinist instead of Black Mage and 2. nobody would care if the animation was a potion going into someone and if it's that much of a problem just make them shatter in the air before they land.
    Yes. Sage is what the Chemist job turned into when S.E. switched out the potions for laser syringes.

    Personally, I think we have enough healing jobs. The addition of a new healer would not increase the number of healers in the game. Players who enjoy damage dealers don't jump at the chance to play a new healer. Neither do individuals who enjoy tanking.

    If anything, the addition of Sage caused the number of players wanting to heal to dive because S.E. took draconian steps to simplify and homogenize the abilities across all four jobs. This made healers boring to the very people who had invested the most effort and time healing. Not to mention, S.E. mangled the class identities so much that the game play has nothing to do with the lore of the jobs. Chemist will be treated no different.

    Currently, we have reactive healer, reactive healer with proactive buffs, shield healer with minion, and busy shield healer with no minion. Where do you add chemist?
    (3)
    Last edited by Kacho_Nacho; 03-05-2023 at 09:52 AM.

  2. #2
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Kacho_Nacho View Post
    Where do you add chemist?
    Ranged DPS with a splash of magic. Debuff class, anyone? We can even shove in some 2min burst nonsense into the mix~!
    (0)

  3. #3
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Raoabolic View Post
    Ranged DPS with a splash of magic. Debuff class, anyone? We can even shove in some 2min burst nonsense into the mix~!
    I don't think people would be happy if Chemist was added to the game as a damage dealer. They want it to be a healer.
    (3)

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kacho_Nacho View Post
    I don't think people would be happy if Chemist was added to the game as a damage dealer. They want it to be a healer.
    We wanted dancer to be a healer as well but here we are.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #5
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,318
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Currently, we have reactive healer, reactive healer with proactive buffs, shield healer with minion, and busy shield healer with no minion. Where do you add chemist?
    Astrologian is getting a rework in 7.0, as far as I know there is no official word on what kind of rework exactly... So adding in a 5th healer shouldn't be entirely out of the question.
    (1)

  6. #6
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by CaptainLagbeard View Post
    Astrologian is getting a rework in 7.0, as far as I know there is no official word on what kind of rework exactly... So adding in a 5th healer shouldn't be entirely out of the question.
    Oh goddess, another rework? Hasn't Square Enix done enough to astrologians?
    (0)

  7. #7
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,318
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Oh goddess, another rework? Hasn't Square Enix done enough to astrologians?
    Eh, The class has only been largely reworked twice in like 3 expansion launches. As I don't recall it getting huge changes in Stormblood... They'll be fine...
    But in all seriousness, they could give AST's current role to a new healer, in this case Chemist, as they try to figure out what the heck they exactly want to do with AST.


    But as for weaponry, looking at the games the job as appeared in the past, 5, Tactics, X-2 and Bravely Default. With some mention also to X (with Mix as Rikku's overdrive) and Bravely Second (as Patissier being the game's equivalent of Salve-Maker)... The weapons they've mostly used a dagger (single, not dual wielding since that's usually a Ninja thing) or a gun...
    (1)

  8. #8
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Oh goddess, another rework? Hasn't Square Enix done enough to astrologians?
    Apparently not. Personally I feel they should have just removed the Sects in Stormblood (since they had always been the source of why AST couldn't be balanced properly) and then they wouldn't have had to do so much work now.
    (0)

  9. #9
    Player
    Eisi's Avatar
    Join Date
    Feb 2021
    Posts
    572
    Character
    Eiserne Sternschnuppe
    World
    Shiva
    Main Class
    Monk Lv 90
    I really think they should do Chemist/Apothecary, 100%.


    Weapon: Ladle/Spoon (big one)

    You can shoot projectiles from the spoon to damage enemies like Garnet and Eiko in FFIX:



    You also use the spoon to "MIX" (cast action) ingredients that you previously put into your cauldron to create different potions depending on the ingredients.

    Obviously you would also be able to throw grenades, ingnition powder that you can then ignite with different flavors and aromatic fragrances that regens or gives mitigation to your party. Maybe you can even "MIX" bombs with different effects like Plague Knight in Shovel Knight.
    (0)
    Last edited by Eisi; 03-03-2023 at 10:07 PM.

  10. #10
    Player
    Wanzzo's Avatar
    Join Date
    Jan 2016
    Location
    Golmore Jungle
    Posts
    397
    Character
    Nadia Frostwind
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by DamianFatale View Post
    Chemist would be a wonderful job. It's one of the only classic healers left, and its place in the lore would be wonderful for a post 6.x Garlean society. We need a healer that isn't based on magic for once. A science based healer that has all kinds of potions and concoctions would be lovely.

    It's weapon ideas are limitless. It could be gun based, it could be a some kind of a mini aether cannon, or really anything else you put your imagination to.
    Some ideias:

    - the weapon stays in their backs like a small backpack. The size at our backs is the same as the AST weapon. When they draw the weapon, it floats in front of them and become like a drone with an appearence of a mini chemistry station (with some bottles and vials with different coloured liquids inside). The weapon auto-attack is discharge of eletricity or acid or fire or even darts (while the character do nothing like an automatic behavior of the weapon).

    - their damage attacks are like bombs (which could have some of the lore of the job linked to the goblins at Iddylshire, maybe). And they can have an AoE of delayed explosion attacks and the ability to move the bombs in the combat before the explosion. This moving ability is made only by the "caster" to avoid problems if a party member hits the bomb.

    - one of these bombs could be used to attach to the enemy target and explodes after a while, like a timed "C4".

    - their healings could come from potions and vials they throw on party members or in the floor, like AoE heals. One of them could create a bubble form of healing AoE in a designated area.

    - some of their skills have visually a mini drone that attaches to a party member and while attached to the target it provides a shield (or regen effect).

    - their lv3 LB could be a satellite beam of pure "life-infusion" discharged on a big area with a massive light-aspected torrential liquid.

    - their type of healing could be regenerative (using the mini drones and things like injections of green liquids) or shieldings (using mini drones that attaches to the target generating the shield but having a limited battery).

    - the name of the job could be "Liber Dominus" (latin form for "Chemistry Master") and the master that teaches us the job could come from Garlemald but with the help of one of the Goblins from Iddylshire (like a mix of skills).

    - the job have an appeal of a "chemistry teacher" in their gear sets but with some hi-tech parts from magitek, like gogles or a small battery system in their belts.
    (0)
    Last edited by Wanzzo; 03-04-2023 at 03:39 AM.
    "Every soul you touch will remember your kindness" - TIA, G'raha

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