Quote Originally Posted by Bright-Flower View Post
I wonder how they'd get it to work honestly. I'm not sure how far they'd go with a mix mechanic for healing. If a dps messes up a mudra or dance, oops they lose some dps, not the end of the world. Not so sure they'd want to tie important healing mechanics to mixing though, and they seem adverse to giving healers much in terms of dps mechanics now.

Maybe as a sort of analog to cards where they mix to give a party buff?
Kinda depends on where you implement it.

Buffs do seem more likely and given mix is really about well... mixing two things together you could potentially also have some mechanic around reagents.

Maybe you mix them together, maybe you just have abilities that prime a specific one, etc. Their gauge could show their active reagent similar to AST showing cards and the reagents could add additional effects to their potion/bomb "spells".

So, in combat you could prime a reagent and if you use a heal it might deliver an AOE buff depending on the type of heal, centered the same way the spell is. This way it shouldn't interfere with healing if you mess up, it's just the bonus on top you don't get.

You could also go deeper and make things more complex having different effects for different stuff, like single target vs aoe, attack vs heal.