Honestly, I say one of the issues with Summoner is the fact that it and Scholar still share the same base class. We have a new class that Scholar can be based on, thanks to Alphinaud--Academician.
Separate the two classes entirely, with Academician being focused on DoTs and healing, and giving new players the opportunity to play another healer besides Conjurer in sub-30 content.
When they become Scholars, they begin to learn shielding-focused spells, and the fairy appears as a part of their character model, hovering over your shoulder and joining them for healing actions.
Any abilities that originally came from your fairies are still cast by them, but are geographically cast from you, so no more having to worry about where your fairy is.
Arcanist can be remade to focus more on your Carbuncle. Make Carbuncle a part of your character model when your weapon is drawn and make your GCD actions come directly from Carby.
Once you become a Summoner, Carby will still stick with you as your basic means of attack, but the Egis take the form of either powerful GCDs with their own cooldowns or powerful oGCDs, appearing for their attack and then leaving, akin to classic FF summons.
Given how Enkindle currently works, change it from making your pet do a powerful attack to instead making the next Egi-related attack summon a Demi-Primal for a more powerful version of that attack.
For whatever Egi-related actions there are, give Summoners a special menu where they can assign whatever Primal they've already defeated as an Egi to these actions, so players are free to customize as they see fit.
Change Dreadwyrm Trance into Elder Trance I and Firebird Trance into Elder Trance II, with you being able to assign any Elder Primal you've defeated to them, with Bahamut and Phoenix being token ones given for free when the skills are unlocked.
Whatever Elder Primal you do summon, Carby changes into them and your GCDs gets changed slightly to reflect their attacks, like Alexander's being more holy based, Odin's being more darkness based and so on.
This will likely never happen, because such an extensive rework would require, not only extra resources for a single job, but a lot of changes to the job's quests, along with Academician requiring quests as well.
But it's just something that I feel would make the two jobs feel more cohesive and more appropriate to their designs.

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