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  1. #31
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,500
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    SMN was my main in SB, but ShB's playstyle ruined it for me... Before was strict, yeah it was, but at least it wasn't the disorganized mess that it is right now. Every major patch I try to get back to it, but the job feels bad to me personally. I can't even find a cohesive way to set my keybinds, because the actions feel so disconnected.

    Some of the things that I dislike:

    1) Dreadwyrm Trance should be the same button as Summon Bahamut! It would make it a bit more cohese with how Demi-Phoenix is summoned, and would save a keybind.

    3) Adding to the point above, the Dreadwyrm trance itself (the 12-ish seconds before Bahamut) feels out of place at this rate. Again, I think cohesion with how the Demi is summoned is a plus.

    4) Why 2 Egi assaults when they achieve the same potency single target? Wouldn't be better to have just 01 action with 4 charges?

    5) Aetherflow feels completely disconnected to the job at this rate... When we are so focused on going through the Trances and the Demis, and managing Further Ruin stacks and Egi assault stacks... Might as well just give Fester and Painflare 2 charges and bake Energy Drain's damage into them.

    6) Kind of a forgotten subject... But why Physick can't get a trait to scale with Int instead, post level 30, so we can finally use it to something? It wouldn't be as good as Vercure or even Curing Waltz, but can help you live on a tight situation.

    7) This is just more of a wishful thinking... Regarding what we have now. Phoenix works the same way as Bahamut (8 gcds, 2 enkindles)... just using different buttons. I wish Phoenix was more distinct in that regard.

    8) Further Ruin deserved a gauge of its own.
    (3)
    Last edited by Raikai; 05-18-2021 at 07:36 AM.

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