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  1. #91
    Player
    Missbone's Avatar
    Join Date
    Sep 2013
    Posts
    594
    Character
    Fiona Silverstorm
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Since i play on PC im pretty happy with the graphics and honestly think that this game looks great in compare to many others.

    But if i could chose i would say higher base texture meshes and sliders for basic stuff like brightness, contrast, saturation and vibrance. Of course there is a lot more they could do but i think some basic sliders would great, this way everyone can adjust the visual settings to its output device and own preference.
    (0)

  2. #92
    Player
    LuluLavender's Avatar
    Join Date
    May 2016
    Posts
    37
    Character
    Lulu Lavender
    World
    Omega
    Main Class
    Sage Lv 90
    We need better textures on basically everything. I'm looking at you, Crystal pixel Exarch.

    Hair textures and gear textures are especially awful. They are absolutely tiny, to the point where you see horrible problems particularly on hair textures. Those horrible zig zag lines everywhere are just terrible.

    I'd also really like to up the resolution on textures for things like grass and foliage. I hate when you're trying to take a nice gpose, and all you can see is the pixelated edge of a minecraft flower
    (0)

  3. #93
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    Ideally?

    Hum... clothes and hairs physics and clipping, butt slider of course

    But in fact... mostly everything : textures, shaders, models etc.

    This said... the game as is it is perfect for my computer. XD If graphics were going to improve I should think to invest in a new machine and... since the covid, PC are a bit overpriced. It would be better to wait the prices to drop down to normal

    Now, when I think about all the little things that need a change, somehow, the call for a brand new game is noticeable.
    (0)
    Last edited by Eldevern; 05-24-2021 at 10:53 PM.

  4. #94
    Player
    Arrhin's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    475
    Character
    Arrhin Terremiaux
    World
    Zalera
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Roda View Post
    I am using dx11. I see parallax occlusion, but no ambient.

    Edit: no wait i'm blind, but even still, the effect in the game is so minimal that I didn't even know it was a thing.
    I leave it on HBAO+: Standard. All Quality does is eat 10% more GPU utilization for literally no benefit.

    (Edit) Sorry, I saw yer previous post that I replied to and didn't realize you were the same person (I just got off work lol). Anyways, yes the function is there as you found but the shadows in this game are pretty basic, they use SSAO to kinda dress them up a bit to varying effect. I've noticed as you have, that in very direct light sources such as those in a house or other indoor place the self shadows tend to be a little iffy. Indirect sources, or ambient light seem to be a little more convincing. This game was (re)made to run on a potato from nearly 10 years ago, there's only so much window dressing that can be done I guess.
    (0)
    Last edited by Arrhin; 05-24-2021 at 11:57 PM.
    Don't touch me there

  5. #95
    Player
    TheVigilant's Avatar
    Join Date
    Jul 2015
    Posts
    172
    Character
    Seraphiel Warbreaker
    World
    Phoenix
    Main Class
    Reaper Lv 100
    I'd be happy if the turning animations in the game were improved though I don't know if this could happen but I can't help but notice the characters and our mounts, especially during quest dialogue cutscenes, when turning, can be seen walking in their place instead of having a turning animation. Just thought it'd be nice if they could have a turning animation instead.
    (1)

  6. #96
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by TheVigilant View Post
    I'd be happy if the turning animations in the game were improved though I don't know if this could happen but I can't help but notice the characters and our mounts, especially during quest dialogue cutscenes, when turning, can be seen walking in their place instead of having a turning animation. Just thought it'd be nice if they could have a turning animation instead.
    1.0 had a glorious walking and run animation. Felt so solid to the ground. Miss that. . Don't miss the animation lock at the end but I miss watching it. However you don't need animation lock in order to have a pretty animation, as example by many other games that often have some variation of animation blending and animation canceling to ensure player experience.


    Also was thinking but some better shaders and other weather related tools to increase the immersive / realistic vibe could be fun, when it rains it would be cool if we had rain puddles develop, volumetric fog and perhaps elements of that in clouds (think especially useful to make fog / mist kissed mountains :3), snow build up when it snows, snow trails when in snowy areas (like a small layer of deformation to show the snow has a thickness to it). Speaking of trails, many mounts don't have proper footprints- so that'd be nice (though pretty low on the list for myself lol).

    Flora with physics (some games when you cast spells or walk through the field of reeds the plants respond). Saw someone mention water waves on the beach, that'd be nice indeed. Overall the water could use a pass so it has more water like properties (proper ripples, 3d movement, etc).
    (4)

  7. #97
    Player
    TheVigilant's Avatar
    Join Date
    Jul 2015
    Posts
    172
    Character
    Seraphiel Warbreaker
    World
    Phoenix
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Shougun View Post
    1.0 had a glorious walking and run animation. Felt so solid to the ground. Miss that. . Don't miss the animation lock at the end but I miss watching it. However you don't need animation lock in order to have a pretty animation, as example by many other games that often have some variation of animation blending and animation canceling to ensure player experience.
    In any way the animations in the game being improved would be great.

    Quote Originally Posted by Shougun View Post
    Also was thinking but some better shaders and other weather related tools to increase the immersive / realistic vibe could be fun, when it rains it would be cool if we had rain puddles develop, volumetric fog and perhaps elements of that in clouds (think especially useful to make fog / mist kissed mountains :3), snow build up when it snows, snow trails when in snowy areas (like a small layer of deformation to show the snow has a thickness to it). Speaking of trails, many mounts don't have proper footprints- so that'd be nice (though pretty low on the list for myself lol).
    I like all of those ideas.
    Would make the environment feel much more immersive.

    I would also like some elements of interaction in the environment, like for example food that drops from the trees or grows on the ground that can be eaten for stats and exp boost.

    Quote Originally Posted by Shougun View Post
    Flora with physics (some games when you cast spells or walk through the field of reeds the plants respond). Saw someone mention water waves on the beach, that'd be nice indeed. Overall the water could use a pass so it has more water like properties (proper ripples, 3d movement, etc).
    I'd so love that, I noticed it in other newer MMOs lately, though I'd just be pleased if the foliage at least just shakes when the character walks through it.
    Yeah, mentioned the stronger waves earlier, hope it's added some day.
    (2)

  8. #98
    Player
    Dreamsoap's Avatar
    Join Date
    Aug 2016
    Location
    Uldah
    Posts
    383
    Character
    Jye Greene
    World
    Malboro
    Main Class
    Monk Lv 60
    Lighting. Oh god please, it's so bad in this game for no reason. Without touching anything else, if FF got rid of these horrid green shadows the game would look so much better alone.
    (0)

  9. #99
    Player
    TheVigilant's Avatar
    Join Date
    Jul 2015
    Posts
    172
    Character
    Seraphiel Warbreaker
    World
    Phoenix
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Dreamsoap View Post
    Lighting. Oh god please, it's so bad in this game for no reason. Without touching anything else, if FF got rid of these horrid green shadows the game would look so much better alone.
    What are those horrid "green" shadows in particular, if you may please explain?
    (0)

  10. #100
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shougun View Post
    1.0 had a glorious walking and run animation. Felt so solid to the ground. Miss that.
    Heck, I could enjoy exploration in that game like very few others. The world and movement both felt wonderfully real. (Mor Dhona and Coerthas took the cake for me as favorite hiking areas.)
    (1)

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