Quote Originally Posted by Awha View Post
Sure end of the day SE will not do anything though it is still interesting to see the reasoning some of the community has in regards to such things.

Though not going to lie to me it still sounds like people are afraid of numbers and how they have the potential to cause great harm to an Individual depending on how they are used. Cause to be frank that is what this largely boils down to. Which personally is rather silly.

People are "toxic" some harass some berate and some will belittle others for their performance. Point is this behavior exists without an official parse and the game has rules in place to combat such things. Sure those are more reactionary which may not please some due to many wanting a more proactive system but unfortunately judging people for what has yet to happen is weird and counter productive.

Let us put it this way yes people will misuse the tool though the question we have to ask will the negative experiences outweigh the positive. I do not think so even in other games like wow sure exclusion of certain job specs happened and people were for lack of better terms assholes in the end I am willing to bet in terms of mathematical and actual probability if we accounted for every negative and then accounted for every positive or neutral encounter the positive or neutral would far outweigh the negative encounter.

This is just a case of people feeding into the a large scale Confirmation bias simply because as humans we tend to hold on the negative experiences far longer then the positive ones.

In the end this is an emotional fueled response on the part of SE which I get but we can still disagree.
The people who want parsers feel like the feelings of new or casual players are being weighted more heavily than their own, which is probably true.

Both sides here are making an emotional argument, but SE's stance is a practical one. Consider this in terms of percentages: what percentage of the current/prospective playerbase do you think REALLY values parsers vs. what percentage do you think would be pushed away from this game if casual content became more aggressively toxic? SE ONLY cares about customer acquisition/retention, and making parsers universal to the game could only ever result in more toxicity directed at this game's bread and butter.

Emotional arguments aside, the real answer is making a convincing case that this community is mature and even tempered enough to have a tool like this and not end up hurting SE's bottom line with it. Unfortunately we both know what this community is, so simply accepting that parsers will/should never happen is probably the most sensible approach.