Remember raiders bad. Casuals good. SE should punish the raiders. No this isn't toxic.
Remember raiders bad. Casuals good. SE should punish the raiders. No this isn't toxic.
This must be that tolerant, peaceful, and loving great community I hear so much about. "If you enjoy seeing your numbers and trying to get better, then you're bad and should be purged from the game"Parsers are banned for a good reason.
The Square Enix team have stated in no uncertain terms that they are against them.
Parsers add to the toxicity and elitism in an online gaming world where there is already far too much of that.
They do not want to create a game environment where players are judged for not being "good enough" at video games. And the existence of parsers will naturally lead to a dire exacerbation of this problem.
I am extremely thankful that Square Enix have put their foot down on the issue of parsing.
Square Enix will not add parsing to Final Fantasy XIV. Do not use a parser, it is explicitly against TOS and you will be banned.
Please go away. I am trying to enjoy this video game and toxic people like you are seriously dragging the vibe down.
You make it seem like having ASPD is something I should ne ashamed or should bare me from using a parse.Well, we don't exactly just hand out guns to everyone. There's background checks, waiting periods, carry and conceal permits. Tools can do a lot of damage in the wrong hands.
Maybe SE should force you to prove you're not an insecure sociopath before giving you a parser.
The thing is some states do not have such restrictions I own many weapons only thing they checked for was a felony charges. Even that was on a honor system to a degree since I was able to keep the weapon while they confirmed it.
Though it really sounds like people want SE to just remove all damage numbers from the game. Numbers are bad they have the potential to hurt another's feelings. I get it people can suck and misuse information but that misuse in information should not bar people from the use of a tool because people have the potential to suck.
Last edited by Awha; 05-26-2021 at 06:00 AM.
just to piggy back, dont forget on how the damage scales after potency changes.You realize that optimal DPS rotations are made by using parsers right?
It wouldn't be a problem if SE would stop making content around DPS.
When people stop looking at parsers like it's the problem we'll get to have better things. Parsers are not the problem, people are. Same with guns.
"But Miracle, parsers will produce toxicity". Look at some posts in this thread or any other. And we don't even have official parsers yet.
for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?
I always find it amusing whenever those that claim parsers would add toxicity, reinforce their reasoning with a toxic mentality.
At the end of the day it's not about who's feelings are hurt or who's entitled to what; it's what SE thinks is best for their game. Telling new players to grow thicker skin or leave may be what you want, but it isn't the mindset that's going to grow this game's population.You make it seem like having ASPD is something I should ne ashamed or should bare me from using a parse.
The thing is some states do not have such restrictions I own many weapons only thing they checked for was a felony charges. Even that was on a honor system to a degree since I was able to keep the weapon while they confirmed it.
Though it really sounds like people want SE to just remove all damage numbers from the game. Numbers are bad they have the potential to hurt another's feelings. I get it people can suck and misuse information but that misuse in information should not bar people from the use of a tool because people have the potential to suck.
Ultimately it's up to the community to prove it can be trusted with the tool, if they really want it. So far the community has mainly proven to be a toxic mess that shouldn't be trusted with even a box-cutter, much less a gun.
Ya, no matter how much you would like this. The developers gave reasons why they don't want it. And also we have examples of other mmos and what the player base do with that tools.
I mean we can't even debate or disagree without acting childish on both sides. So this thread kinda answers the questions on why they feel how they do.
Sure end of the day SE will not do anything though it is still interesting to see the reasoning some of the community has in regards to such things.At the end of the day it's not about who's feelings are hurt or who's entitled to what; it's what SE thinks is best for their game. Telling new players to grow thicker skin or leave may be what you want, but it isn't the mindset that's going to grow this game's population.
Ultimately it's up to the community to prove it can be trusted with the tool, if they really want it. So far the community has mainly proven to be a toxic mess that shouldn't be trusted with even a box-cutter, much less a gun.
Though not going to lie to me it still sounds like people are afraid of numbers and how they have the potential to cause great harm to an Individual depending on how they are used. Cause to be frank that is what this largely boils down to. Which personally is rather silly.
People are "toxic" some harass some berate and some will belittle others for their performance. Point is this behavior exists without an official parse and the game has rules in place to combat such things. Sure those are more reactionary which may not please some due to many wanting a more proactive system but unfortunately judging people for what has yet to happen is weird and counter productive.
Let us put it this way yes people will misuse the tool though the question we have to ask will the negative experiences outweigh the positive. I do not think so even in other games like wow sure exclusion of certain job specs happened and people were for lack of better terms assholes in the end I am willing to bet in terms of mathematical and actual probability if we accounted for every negative and then accounted for every positive or neutral encounter the positive or neutral would far outweigh the negative encounter.
This is just a case of people feeding into the a large scale Confirmation bias simply because as humans we tend to hold on the negative experiences far longer then the positive ones.
In the end this is an emotional fueled response on the part of SE which I get but we can still disagree.
The people who want parsers feel like the feelings of new or casual players are being weighted more heavily than their own, which is probably true.Sure end of the day SE will not do anything though it is still interesting to see the reasoning some of the community has in regards to such things.
Though not going to lie to me it still sounds like people are afraid of numbers and how they have the potential to cause great harm to an Individual depending on how they are used. Cause to be frank that is what this largely boils down to. Which personally is rather silly.
People are "toxic" some harass some berate and some will belittle others for their performance. Point is this behavior exists without an official parse and the game has rules in place to combat such things. Sure those are more reactionary which may not please some due to many wanting a more proactive system but unfortunately judging people for what has yet to happen is weird and counter productive.
Let us put it this way yes people will misuse the tool though the question we have to ask will the negative experiences outweigh the positive. I do not think so even in other games like wow sure exclusion of certain job specs happened and people were for lack of better terms assholes in the end I am willing to bet in terms of mathematical and actual probability if we accounted for every negative and then accounted for every positive or neutral encounter the positive or neutral would far outweigh the negative encounter.
This is just a case of people feeding into the a large scale Confirmation bias simply because as humans we tend to hold on the negative experiences far longer then the positive ones.
In the end this is an emotional fueled response on the part of SE which I get but we can still disagree.
Both sides here are making an emotional argument, but SE's stance is a practical one. Consider this in terms of percentages: what percentage of the current/prospective playerbase do you think REALLY values parsers vs. what percentage do you think would be pushed away from this game if casual content became more aggressively toxic? SE ONLY cares about customer acquisition/retention, and making parsers universal to the game could only ever result in more toxicity directed at this game's bread and butter.
Emotional arguments aside, the real answer is making a convincing case that this community is mature and even tempered enough to have a tool like this and not end up hurting SE's bottom line with it. Unfortunately we both know what this community is, so simply accepting that parsers will/should never happen is probably the most sensible approach.
To be honest not sure how emotional my stance is when the reason I want parsing to be made officially allowed is because I am a fan of transparency and I do believe a tool should not be judged on the potential for harm caused. Sure I guess the part regarding I feel a tool should not be judged off the potential harm it may cause is an emotional claim. Though it largely boils down to people being against a calculator because it can be used in a toxic way. Which is silly to me. Also not a fan of selective rule enforcement personally I rather they barred them all together then went with this don't ask don't tell approach. Cause at the very least they can stick to their guns instead of trying to make a wishy washy middle ground where they see the value but to appease their more causal player base are against it in public. Never liked stances like that. I prefer an either or approach.The people who want parsers feel like the feelings of new or casual players are being weighted more heavily than their own, which is probably true.
Both sides here are making an emotional argument, but SE's stance is a practical one. Consider this in terms of percentages: what percentage of the current/prospective playerbase do you think REALLY values parsers vs. what percentage do you think would be pushed away from this game if casual content became more aggressively toxic? SE ONLY cares about customer acquisition/retention, and making parsers universal to the game could only ever result in more toxicity directed at this game's bread and butter.
Emotional arguments aside, the real answer is making a convincing case that this community is mature and even tempered enough to have a tool like this and not end up hurting SE's bottom line with it. Unfortunately we both know what this community is, so simply accepting that parsers will/should never happen is probably the most sensible approach.
Those in favor already know and many have stated the reason to not allow them has to deal with the potential to impact their bottom line. This is not news to anyone in favor of parsing truthfully our side were one of the first to even bring up this point that the reason for their exclusion or don't ask don't tell approach is a pure fiscal decision.
Though once again even that choice is still based off an emotional stance granted grounded in logic because people will quit if they are suddenly held to a community standard not placed by SE.
Though that fear of the community is largely based around a confirmation bias based around the horror stories regarding parsing in other games.
In short those in favor from what I can tell have the stance a tool should not be held accountable for the potential harm it may cause while disregarding the potential good it may also have. Sure SE will never allow it having their player base be held personally accountable for their play would not be good for retention. I just wish the anti parsing community was more honest about why they are against it instead of hiding behind the sheild of they are toxic. At the very least some have been honest in saying they rather not run the risk of having to met a player made and enforced standard threshold for their job and ilvl in short they really do not feel the need to learn how to play properly which I can respect such level of honestly. It disagree and find it odd but I can respect it over well they led to toxic behavior and toxic behavior is bad. Especially when our game already has toxic behavior expect it is more in the form of passive aggressive nature them upfront in other games.
Just like I do not think SE will ever really push the boundaries of normal mode content that further to force an uptick in skill required to complete it because that may also run the risk of alienating players and cause a potential exodus within the causal community.
Still fun to talk about.
Last edited by Awha; 05-26-2021 at 10:10 AM.
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