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  1. #71
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Mariel_Crystallie View Post
    The main problem is SE just wasting the potential of BLU returning as a good job like the other current jobs. We do enjoy the BLU gameplay , but right now what we can do with the current BLU? getting level 70 new spells , clearing 1 NEW STAGE carnival , new savage achievement and gains title only. then what? start ABUSING old FATEs that cause some problem on the recent re-run yokai event? showing off to new sprout player "I can instant kill the FATE boss with this"?

    I understand that Pandemic causing all of the delay , but looking at BLU right now even after all of the delay it's feels getting lazy and lazier on level 70 release. All things like major content on SB you can't do it ( Heavens on High , Eureka & Ultimates ). Stop thinking about other Limited Jobs please , its just causing more stress & wasting resource into the dev teams while all of this "Limited Job" content only appear as filler that useless on new content (because currently as you said BLU is only useful doing all the OLD things) and have 0 replay ability for major end-content.

    Also I think TS never say he didn't like the BLU , or else how come he end up with 1 hours video and have a segment about how to rebalance BLU skills that probably works on his version. I think he personally really love BLU more than me lol. Try to read all of his script maybe you will understand what he means more/
    The potential of blu is another boring caster DPS job that I level and ignore because it would get a set slate of abilities that adequately fits into the caster dps role paradigm (or if they felt saucy, some other role paradigm) which is a role I do not care for. This whole spell-learning, role-breaking, solo machine thing that we have now is not acceptable as a job you can use normally. It would be utterly terrible to either

    A) get a blu with no spells in a dungeon roulette.

    B) get a fully kitted out blue mage in sprouts first baby dungeon and the other 3 players may as well not be there.

    Also, endgame isn't everything. I use blu all the time because I run a lot of low level content for assorted reasons. Not being able to do eureka and ultimates makes sense. Having gotten my malboro, diamondback cheeses an awful lot of mechanics so keeping them out of the "has no value except for prestige" content makes sense. And a blu squad would be completely busted in eureka/BA so that also makes sense. They also don't want them in hoh/potd because, again, they can completely invalidate a lot of the content in there. Though that said, it is perplexing why they don't let you at least enter solo, since they would have a separate leader board. I'd actually probably bet on that being a limitation in the duty finder.
    (5)

  2. #72
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Shougun View Post
    I do want to note though that people mention big book of spells like that's a blue mage requirement but in the games where blue mages had big books often other jobs, usually multiple, had the same circumstance.
    Not really. The initial BLU list in FFV had 30; every other spellcaster job had about 15 to 18 spells.

    Similarly many other jobs also had gimmicky spells, like white mage reflect or casting raise on the dead. Blue mage was often wacky due to the pacing of their gimmicks and the large spread of seemingly unrelated effects with most skills having an effect beyond 'element + damage' (due to them taking monster skills).
    I would not say that WHM had a gimmicky spell list. Cure and Raise reversing to do damage to/instantly kill Undead was an easy method of reducing the spell list by combining the anti-undead Dia line with the Cure spells, both of which were "holy" effects. Reflect was another defensive spell like Protect and Shell. The most gimmicky spell list of the traditional Mages was Time Mage (what with both random damage, fixed percentage damage spells and ATB influencing status effect spells) and even then those spells all followed at Space/Time theme. Blue Mage has always had weird 4th wall breaking spells.
    (1)

  3. #73
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Not really. The initial BLU list in FFV had 30; every other spellcaster job had about 15 to 18 spells.

    I did say often (this does not mean always), you could also make an extreme example the other way with the other character variants of blue mage that had like 10 abilities while black magic was like 20. The point being that a book of spells is not strictly blue mage nor is it always blue mage. It's had it sometimes it's not had it sometimes, it's also not always been the only one with a huge list of skills.

    Which is to say blue mage does not require a book to be blue mage. Though it certainly could have one. (If the job is limited it makes sense to, but ideally most spells are interesting then, a big book of interesting spells on a limited job would be clearly ideal - obviously if it was 'normal' there would have to be some weird restrictions or just not having that, but it not being a book would be fine because the precedence is clearly there for short lists too "big book" being not a requirement to be blue).

    Edit: Just for giggles I checked out many of the representations of the jobs and it's certainly more extreme, but I would still say my exact point stands as I intended it. Blue mage doesn't need a huge list to be blue mage and in games that had big lists blue mage was often not the only one, and gimmicks that blue mage had were also often represented in other jobs (though not as densely as Blue Mage, but like death, or status buff / debuff dumps, etc, existed elsewhere). In some of the games blue magic was one of the shorter magic lists, and others the longest, but in long list games many other jobs also had fairly long lists as well (this doesn't mean it has to be 1:1 length). In the end the length of the list didn't make it blue magic or not, case in point of the many variations of the magic- which means the job doesn't have to have a huge list (though it could). My point never being it can't have a huge list, the point being it doesn't require one and therefore means that isn't a strict bullet point to cross out to make it a real boy. Having a huge list of bad though, imo, is not worth more than a nice list of good skills so even if we do have big lists lets hope for cool and interesting spells over 5 variations of the same potency different colors at tiers 1 2 and 3.

    Quote Originally Posted by Ultimatecalibur View Post
    I would not say that WHM had a gimmicky spell list. Cure and Raise reversing to do damage to/instantly kill Undead was an easy method of reducing the spell list by combining the anti-undead Dia line with the Cure spells, both of which were "holy" effects. Reflect was another defensive spell like Protect and Shell. The most gimmicky spell list of the traditional Mages was Time Mage (what with both random damage, fixed percentage damage spells and ATB influencing status effect spells) and even then those spells all followed at Space/Time theme. Blue Mage has always had weird 4th wall breaking spells.
    There were loads of gimmick abilities, many of blue mage's skills had comparable variants existing in other jobs like summoner, black mage, or white mage (although the weirdness was usually collected more so in that job than others, a few times you might see Summoner get close though). I always considered reflect massively gimmicky and saving myself in a lot of situations through cheese, although it's not always a white mage spell. I think Vivi did wild stuff with it in FFIX. Not sure how blue mage breaks the 4th wall though.
    (1)
    Last edited by Shougun; 05-24-2021 at 04:17 PM.

  4. #74
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I'm torn, really.

    I like a lot about BLU. To me, it's more of a fun mini-game than an actual job. Basically the equivalent of Blitzball - something to do in downtime and in between other bits of content.

    In theory.

    In practice? Unless you push yourself to get groups immediately you're usually out of luck and struggle to find anything after the initial launch period. It's hard enough for many of us to piece together a group for something like POTD or HOH, let alone gather seven other players who are able to not only complete Savage content but do so as a group of BLU.

    Yes, there's Discord servers where you can supposedly find groups, though once the novelty wears off it's hard to find a group through that method as well.
    (8)

  5. #75
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Theodric View Post
    I'm torn, really.

    I like a lot about BLU. To me, it's more of a fun mini-game than an actual job. Basically the equivalent of Blitzball - something to do in downtime and in between other bits of content.

    In theory.

    In practice? Unless you push yourself to get groups immediately you're usually out of luck and struggle to find anything after the initial launch period. It's hard enough for many of us to piece together a group for something like POTD or HOH, let alone gather seven other players who are able to not only complete Savage content but do so as a group of BLU.

    Yes, there's Discord servers where you can supposedly find groups, though once the novelty wears off it's hard to find a group through that method as well.
    Ignoring anyone else's issues with the job, what do you think it needs? I feel if, the issue you mentioned, participation wasn't so hard to get past FOTM (maybe only flavor of the week depending on what else came out), that the job would be doing better. Of course I might knit pick skill designs or whatever (specifically 1 - 50), but ignoring that stuff ... From perspective of someone who likes the job as it is.. anything it needs or can help it?

    Also congrats on the seventh medal, you're now our lord and savior.
    (1)

  6. #76
    Player
    Mariel_Crystallie's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    136
    Character
    Mariel Crystallie
    World
    Tonberry
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Arkdra View Post
    snip
    Yeah I sort of understand how it's gonna break the content I mention above , but perhaps you can limit the usage of it ( like only bring 1 BLU in 1 party etc ) or simple thing just let BLU solo POTD/HoH , but they still don't want do that while giving us very small portion to end game content for BLU. I also understand that End game isn't everything , but let's be honest with yourself outside the endgame content what else are you gonna do with DoW/DoM classes . Because I can't find any enjoyment outside the endgame content ( Eureka/Bozjan/Savage Farm/Ultimates/24mans raid/Unreal ) .

    If this limited jobs never happen and BLU still exist we can farm or do some content that I mention above with BLU that already adjusted and not overpowered like the limited version . at this point I don't say I want BLU get deleted or something , I just want the limited jobs trend stopped. If BLU can join the official job roster that's nice , more like I hope that we can keep the current BLU while we having a "official BLU with balanced skill set" ( so we having 2 BLU , 1 official , 1 limited right now ) while u can still use the overpower skillset while solo-ing old content and you can still use BLU as normal job for end game content.
    (3)
    Mariel Crystallie & Amariel Crystallie & Mariel Celestine

  7. #77
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    I’m sill crossing my fingers that they will bring BLU over into the normal job system. I can understand limiting for the reasons of beta testing something they weren’t sure would work out, but the more the BLU experiment went on, the more it proved that it has a place in the real game.
    On some level, I believe Reaper is a sign they will add BLU. Reaper represents instant death. If Reaper does not have instant death at the level 90 cap of this game, they’re doing something wrong. But why instant death? Because at this level they should be throwing hordes of trash mobs at us to make wall to wall pulls more engaging. But imagine, if BLU joined the normal content in EndWalker, we would be getting a new Tank and Healer. It would go a long way to soften queue times and adventurer in need. At this point it would just be stubborn not to normalize BLU.
    (3)

  8. #78
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    I've really only ever seen BLU as side content with a new way to experience the game and try some battle puzzles. I think it works very well like that and personally hope they add Beastmaster as another. I feel the variety adds to the broader experience of the game as a whole.

    My only real issues revolve around it not seeming to be sure if it wants to be a solo experience or not. While the endgame is mostly the The Masked Carnivale, a single player experience, some vital spells are locked in dungeons and instances too difficult or tedious to reasonably handle solo. And the leveling process itself feels very archaic, practically demanding to be power leveled past 40.

    Personally, I think they should just lean into the solo aspect. Make it extremely easy to level up, but not over 10 levels behind your max job. Adjust the learn rate for solo play so you're not begging for a party or replaying the same fight 20+ times.
    (4)

  9. #79
    Player
    Zysets's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    85
    Character
    Alice Baker
    World
    Leviathan
    Main Class
    Gunbreaker Lv 90
    Speaking as someone who only just got carried from 1-70 and got all spells in the last month? I absolutely DO NOT want BLU as a normal job, I don't know about other Datacenters, but on Primal I had a wonderful time interacting with other BLUs in PF, I never had to wait long for some hard core BLUs and others learning spells for the first time to join in and assist, help suggest spells and builds, offer advice for Carnival Stages when I didn't just wanna cheese with youtube, it felt like an entire community in of itself and I still actively join in on others getting their own spells just because I love that experience. None of that would be the case if BLU was just another caster, I already raid, savages, Ultimates, the BLU community I've seen for spells and BLU raiding is wonderful and a breathe of fresh air by comparison. I feel like people just see "okay I did my spells and carnival" and just forget BLU is an opportunity for a lot of fun hijinks and experiences, you don't need a title or set challenge to make something worthwhile out of it.
    (0)

  10. #80
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Arkdra View Post
    BLU being boring.
    Bad breath is really weak though...Tsukiyomi - Nightbloom skill does a total of 1900 potency damage. The level 70 skills are all really good.
    I think the whole point is to be able to solo content, in case you cant get a party, esp for stuff like Eureka.

    Quote Originally Posted by AceofRains View Post
    reaper/instant death
    It won't happen with how OP their skills are, like I mention with nightbloom, above.
    And Shadowbringers skills will probably be even more powerful, so you can solo Heavensward savage, Stormblood EX primals, and get all current BLU skills, solo.

    Reaper is definetely not going to have an instant kill skill, as that would kill off any other DPS - they already don't want to add 3 new jobs/expansion, because it takes so much time to balance them, having instant kills in normal content, is just a huge no no balance killer. Reaper isn't literally "the" grim reaper, it's just a necromancer-like melee job - they didn't want to go all the way with necromancer, so this is a compromise.
    Also they want to avoid big wall-to-wall pulls, which is why they have walls.
    Also, how would you even define role, when you can swap skills mid instance?

    Quote Originally Posted by Gramul View Post
    Beastmaster/Solo content
    That\\'s the point of limited jobs, that they are limited to being outside the normal content - it was advertised as solo job
    I solo all the way to 70, with tail screw you can instantly kill many mobs in 1 hit. With normal rotation it might take 11 casts, with tail screw on average 3. You get 300\\'000xp/mob on lv 69, that\\'s like what you get from bosses Normally, so you def don\\'t need power level.
    Guess i got lucky, but i got all ARR primtal skills solo yesterday, in a few tries, as well as Ravana, and 1st try on Tsukiyomi. The only stuff remaining are Alexander skills, and other Stormblood primals, and some dungeons - won\\'t take much to time to find other BLU that want to do it - got full BLU pt for Tsukiyomi, yesterday, in 40min or such.
    (0)

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