It is fine if you feel they need to protect the player base from such actions in the form of prevention.
Also grief is not the end of the world people make it out to be. I mean hate to say to but people have become rather soft over the years we have lost that drive to simply run through the tape.
Though I get nothing I say will change your stance cause you view the potential threat as a serious enough of a problem to warrant prevention of it all together.
Personally I am more for a more transparent approach and none of this selective rule enforcement. Either be for or against something.
Last edited by Awha; 05-25-2021 at 07:36 AM.
First off it is a solo instacne so again idk where you are going with that because unlike solo instancing random content this one is geared towards endgame encounters.
No one is arguing the quality of the content but you. I am only saying that there is infact something in game you can use.
And if you want to break it down let's look at some numbers using everyone's favorite parser website:
You got a Top JP MNK player who clears Diamond Weapon EX with 21k DPS/26k rDPS/26k aDPS
You take a 5 second google search to see that Diamond Weapon EX's SSS dummy needs 17k DPS from a MNK to clear it.
Comparing DPS alone that's a 4k Difference between a top geared player and someone who can clear the SSS.
SSS does not allow you to have raid buffs, mechanics that cause you to distrupt your DPS, ect ect. But you can completely get an idea that if you beat the SSS Dummy for DWEX you have good enough DPS to clear the actual content. Especially if your actual DPS will be higher thanks to raid buffs ect.
It tells you one key fact of information: Is your DPS good enough? And that has been my point this entire time. You do not see value in it but it's there even if it's not as comprehensive as a Parser. For those who do not want to break ToS or play on console, it does it's job.
Anything past that is superficial number guaging and personal min maxing.
Edit: I'm through with this topic if you are just going to continue to repeat the same "It's not as good as Parsing" retorts over and over. We both have better uses for our post limits than debating over effectively nothing.
Last edited by Xia_Thas; 05-25-2021 at 07:50 AM.
Sure it is not the end of the world, and people do treat negative feelings as the worse thing ever. My own views of this? I don't care, I just like to debate and see things from both sides.
I can adapt to a more toxic community, just like I can with a community like this. I'm a pretty understanding person, and enjoy change of pace. If this game ends up like other mmorpg communities. I think it will take away from the game, but it is not that big of a deal.
Both sides have points, and I always find it funny when both sides try to stand on a moral high ground with the stance they have. People understand how others play can hinder or improve your time playing if progression is part of the fun you have in mmorpgs.
The reason why I take the side I do right now is because I am married to one said person who is like that, but truth be told that is not the main reason. The main reason is because of what the developers said themselves. As a consumer I can voice if I don't like something, but at the end of the day it is a service, and if I'm not happy with what service they are giving and my feedback not heard. Yet keep coming back, the money I spend is a much louder voice than whatever feedback I give.
My view of mmorpgs are not the same as most. Group Finding tools and conveniences I feel hurts the social elements but gets more people to do content. So it is another balance act that needs to be had. These players that don't play up to our standards or whatever. That risk brings balance to the convenience that is group finders. If I could push a button and get the best group all the times. I have very little reason to join linkshell or add people to friends. Failure in a video game is not that big of a deal, and so is getting bad groups not that big of a deal unless your only reason of playing is progression for the day.
So my pointless and half hearted stance on this matter is, bad groups are ok, and balance out the convenience. If the devs allowed these tools and people weaponize them in these systems. It will do more harm than good to the overall game.
But hey i could be wrong!
Last edited by Wavaryen; 05-25-2021 at 08:05 AM.
I've been playing mmos all my life and the one I stuck with next to ffxiv was Blade and soul, I've played that competitively. That game was toxic from the get-go as is the norm with p2w games but once they added ingame parses everything became 10 times worse, as a new player it is absolutely impossible to do anything in the game. Everything is locked behind parsing numbers and if you did below a certain threshold people will not even look at you.
My little brother joined the game recently and is still a newbie, already received snarky remarks from various dungeon runs which he shrugged off, imagine the sheer amount of frustration and hostility if ingame parsing was allowed, you would not even be allowed to learn anything, it's either you reach this number or you suck. Just because some people on here think they have enough human decency to not be total douchebags, there are many in the game who don't shy away from being very unpleasant. I want new players to have a nice experience, we don't need systems that feed into toxicity. Ingame parses will ultimately harm the playerbase more than it will do any good. No matter how much people complain about it, at its core we have more casuals.
Last edited by Nanchi; 05-25-2021 at 08:50 AM.
Because bards don't enter a dungeon and get met with "lol a bard play a real class". That's the sort of thing I saw being said to paladins, any priest that wasn't holy and boomkin druids back in Vanilla WoW.
That you think bards in this game right now are treated the same as certain classes/specs were in Vanilla WoW really does explain why you think the FFXIV community is so bad. You clearly don't know how good you have it.
I mean Bard is a meme in 14 due to it going from one of the best jobs in the previous expansion to the worst in the current one. They are second lowest performing while having some of the most mind numbingly stupid optimization to achieve that. In short alot of work for little pay out.
SSS is a terrible metric though. Not only is it inaccurate, you're attacking a stationary target. This doesn't reflect a raid scenario where you'll have mechanics to respond to. Bard and Machinist have notoriously been victims of the dummy not being tuned properly.
At least you acknowledge your hypocritical stance.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
You seemed to miss the multiple follow up posts about how it's not about it's quality it's about the fact that it's there in game. Good or bad it is official and a metric regardless of the quality of it, especially compared to parsers.
If you are going to quote me at the very least understand it's point instead of repeating what's already been said.
|
![]() |
![]() |
![]() |
|