Quote Originally Posted by Daeriion_Aeradiir View Post
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I genuinely don't understand the obsession people have with giving Living Dead a drawback. Seriously, it makes no sense to me. Is there a drawback to Paladin when Hallowed Ground ends? What about Warrior and Holmgang? Gunbreaker and Superbolide? No, there's no drawback. A Gunbreaker can blow it's brains out all over the arena but it doesn't end up with a Concussed debuff that lowers its Strength or something stupid like that. The invuln ends and Healers just have to make sure the Tank has some amount of HP leftover when the invuln ends so they don't immediately keel over dead to next auto. So why in the name of Hydaelyn does Living Dead have to punish the Dark Knight for not being healed for 100% of it's max HP? "Give it Weakness debuff!" "Give it a Bleed DoT!" "Break all it's gear for having the audacity to use it's invuln!" SE needs to stop punishing the Dark Knight for using an important part of it's toolkit, not give it a different punishment altogether.