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  1. #31
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Beddict View Post
    I genuinely don't understand the obsession people have with giving Living Dead a drawback. Seriously, it makes no sense to me. Is there a drawback to Paladin when Hallowed Ground ends? What about Warrior and Holmgang? Gunbreaker and Superbolide? No, there's no drawback. A Gunbreaker can blow it's brains out all over the arena but it doesn't end up with a Concussed debuff that lowers its Strength or something stupid like that. The invuln ends and Healers just have to make sure the Tank has some amount of HP leftover when the invuln ends so they don't immediately keel over dead to next auto. So why in the name of Hydaelyn does Living Dead have to punish the Dark Knight for not being healed for 100% of it's max HP? "Give it Weakness debuff!" "Give it a Bleed DoT!" "Break all it's gear for having the audacity to use it's invuln!" SE needs to stop punishing the Dark Knight for using an important part of it's toolkit, not give it a different punishment altogether.
    Because people like the theme of Living Dead but they agree that it's too much, so they want to compromise the desire of it being an invuln that punishes improper management without making it require the huge resource dump it currently does. It IS possible to enjoy a concept but hate it's execution after all.
    (1)

  2. #32
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Liam_Harper View Post
    You know what's even easier... ?



    GNB and WAR take 1 ED, or a Solace+Tetra, or an Excog and then whatever raid healing you have going handles the rest. Not a single hardcast heal. Superbolide is especially comfy for multi-hit busters. Your solution to DRK however is 4 oGCD's, a clip and 2 GCD heals. It also requires that you've been holding those valuable oGCD's. You shouldn't be letting ED sit at cap, LS is for movement and CI should be rolling on cd for tank heals. The DRK's immune is crippling your toolkit. How is that "fine"?
    This just says to me that SQEX needs to buff those kits. Make those numbers chonky enough that I can just use one or two buttons SQEX, I wanna ignore my ever swelling glut of healing skills and get back to casting Broil.
    /sarcasm

    Seriously though Living Dead is like some of the status effects we've had bosses put on us.
    It feels wholly inappropriate to inflict it upon yourself. I've died to it so many times I've stopped using it outside my static, and have adopted the mentality "well, if [rando] can't heal me up before living dead they probably can't afterwards either..."

    Also, nice pic~
    (7)

  3. #33
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by Brandedblade View Post
    It IS possible to enjoy a concept but hate it's execution after all.
    I could get on board with this if the other invulnerabilities had as massive a downside (or any downside) as LD. As far as I’m concerned (& most others based on the posting it seems) it’s just bad concept and bad execution. And the fact that Holmgang was buffed but nothing for LD was akin to SE giving DRK mains the four finger salute. How disconnected must they be?
    (4)

  4. #34
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Remember when pacification was a thing on WAR's Berserk, and players hated it and insisted on seeing it changed? The vitriol towards Living Dead is similar, except that it has a much worse drawback and a much more difficult dispel condition. There's a difference between risk/reward trade-offs and being actively punished for using your toolkit.
    (12)

  5. #35
    Player
    AC9Breaker's Avatar
    Join Date
    Nov 2018
    Location
    Bastok
    Posts
    189
    Character
    Ezekyle Abaddon
    World
    Ultros
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Lyth View Post
    Remember when pacification was a thing on WAR's Berserk, and players hated it and insisted on seeing it changed? The vitriol towards Living Dead is similar, except that it has a much worse drawback and a much more difficult dispel condition. There's a difference between risk/reward trade-offs and being actively punished for using your toolkit.
    Plot twist, people hated it mostly cause of warriors their damn macros.

    Berserk Macro
    (3)
    "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

    --an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.

  6. #36
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    It was an ambivalent response, really. Some healers liked having the heads up on when to cast Esuna/Leeches, others wrote up macros of their own with mocking replies. Then it eventually became a BRD problem.

    Some people use alert macros with Living Dead as well, the key differences being that healers universally want to know when you're using it, and it's more than a passing inconvenience to die from it.
    (5)

  7. #37
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    What if Living Dead inflicted you with Doom upon triggering, to be cured by an Esuna OR getting full HP ?
    Increasing recharge time accordingly.
    (0)

  8. #38
    Player
    Ftail's Avatar
    Join Date
    Jul 2015
    Posts
    310
    Character
    Lilac Blackthorne
    World
    Balmung
    Main Class
    Red Mage Lv 80
    What if walking dead upon being failed to be healed turned the tank into an enemy zombie that had to be killed by the party instead?

    Also if the zombie is alive for too long it explodes and wipes the party?

    Plus they changed walking dead healing received to be 50% more.
    (0)

  9. #39
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Sounds more like a boss/raid mechanic applies after a tankbuster.
    (1)

  10. #40
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I think that any rework in which cleansing the Walking Dead effect requires the assistance of another player is going to be a poor one, be it casting heals, using Esuna, or using Raise after you die. Heal or die only works if you have the self-healing capabilities to cleanse the effect yourself. WAR could pull it off.
    (4)

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