But then how to make it unique and fitting ?


But then how to make it unique and fitting ?




There are plenty of ways of doing this.
We don't have an invuln that only negates attacks that would otherwise be lethal (i.e. prevents big hits, but doesn't prevent little hits that don't reduce you to 1 HP).
We don't have an 'invuln' that functions as a very quickly regenerating bubble (i.e. absorbs a set amount of damage off of every incoming attack up to 50% of your max HP).
We don't have an invuln that absorbs a set number of attacks before it dissipates.
DRK is shadow themed. What could you do?
1) Shadowform: Negates any attack that would otherwise be lethal. Damage prevented this way when the effect ends is converted into a temporary barrier (up to some maximum value).
2) In Your Darkest Hour: Creates a barrier around self that absorbs damage totaling 50% of the target's HP. This barrier regenerates after every attack absorbed in this way.
3) Our Resolve: Conjure shades from your memories to absorb the next three attacks received on your behalf. Bonus points if you get to pick which three.





4) Ephemeral Gloom: While you or the monsters targeting you are moving, negate all damage. Duration 10 seconds.
5) Caliginous Murk: Drown in darkness, becoming intangible preventing both damage taken and healing received. Duration 10 seconds.
6) Cimmerian Contract: Inflict a short lived, total blindness on your opponents, causing them to miss. Enemies' accuracy -100% Duration 6 seconds
Hehe. You got me spinning yarns, Lyth.
Bonus) Lything Dead: ???
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore


I’m loving this thread so I guess I’ll try to repost one idea I had see if you guys like it.
It’s simple really I know some don’t want sacrifice but I think this is a decent one
Mp
After WD ends all mp is converted into hp on a % ratio of course instead of insta death kinda giving that soul survivor vibe as if Frey took the hit for you m. Just and idea you guys got some solid ones


That doesn't sound to bad ? So at the end of Walking Dead, you drain into your MP to replenish HP as much as possible ? So if you coordinate with your healer you might barely lose any MP.I’m loving this thread so I guess I’ll try to repost one idea I had see if you guys like it.
It’s simple really I know some don’t want sacrifice but I think this is a decent one
Mp
After WD ends all mp is converted into hp on a % ratio of course instead of insta death kinda giving that soul survivor vibe as if Frey took the hit for you m. Just and idea you guys got some solid ones
Though this costs you your main ressource and becomes a hefty DPS cost.



It'd never happen. They made Darkside stop acting as an MP drain in Stormblood, and that's as close as we got as far as "slowly drain resources for a reason."
I still feel they should have leaned harder into that design and improved on how you can gain from managing your mana. But, "make it more accessible."



To DRK, MP is DPS. If you make it so that Living Dead consumes all, or a large portion of, their MP you are forcing the use of Living Dead to cost the DRK dps which is not something you want to do. You are basically trading one built in potential punishment, the DRK being killed by the ability if not healed, for a different punishment in dps loss.
In the end, to create proper parity between the invulns either all of them need some sort of caveat mechanic like Living Dead has or none of them should have one.


It’s better than what is currently in place but not much better. Remember that none of the other tanks have to give up a resource for their invuln. You just shifted the resource from being healer oGCDs to DRKs entire mp pool(dps)I’m loving this thread so I guess I’ll try to repost one idea I had see if you guys like it.
It’s simple really I know some don’t want sacrifice but I think this is a decent one
Mp
After WD ends all mp is converted into hp on a % ratio of course instead of insta death kinda giving that soul survivor vibe as if Frey took the hit for you m. Just and idea you guys got some solid ones
I'd actually go ahead and claim that changing Living Dead to converting all your MP into HP would be worse than what we currently have.
Invulns are generally planned cooldowns on abilities that would otherwise 100% kill you, which means they will 100% drop you to 1 HP and consequently drain all your MP. This now means you either lose a massive amount of dps just because you used your invuln, something no other tank has to deal with, or drain your MP before using it and risk dying anyway because you get 0 healing from LD, on top of that you will most likely lose dps anyway because you'll have to dump your MP outside of party buffs.
What if instead of killing you, you took no damage for 5 seconds while also being put into an undead status for 15 seconds where healing damaged you.
You get 5 seconds of pure immunity, but for 10 sec after that you'd take damage and healing would be detrimental. Making it great for tank buster and swap but risky to use in dungeons or as a last resort and also meaning healers need to be careful with their raidwide heals.
Last edited by Liam_Harper; 06-07-2021 at 10:30 PM.
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