Today is a sad day for all us DRK Tank Mains. Today, Dark Knight is not fine.![]()

Today is a sad day for all us DRK Tank Mains. Today, Dark Knight is not fine.![]()
"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."
--an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.


And that is exactly where the problem lies with living dead. You say “ it’s easy” I just have to pump ALL my resources into the DRK to prevent their death after they USED AN INVULN. Know what you have to do for the other tanks to keep them alive after an invuln? NOTHING! Or more realistically, give them a single oGCD heal to get them up from 1hp combined with their own self heals which are not as insignificant as you make them out to be, especially WAR.
Living dead is a resource black hole, it’s using an invuln, every oGCD heal from the healer and probably some GCD heals to boot or a benediction which is so overkill, to pull off what the other tanks can do with little to no healing required.

I think Living Dead would be fine if Walking Dead gave a significant increase to healing received, like a 50% or even 100% increase. Basically something to make it easier to actually heal the Dark Knight for 100% of their total HP.


My greatest concern is that they will try to consider the stat squish a bandage for LD as the higher tank hp pools and lower heal numbers this expansion have exacerbated the problem with LD. It just sucks and playing around with the numbers won’t help. Kill off LD and make something new and in line with the rest of the invulnerabilities.




Agreed. Most of the solutions that change the healing requirements don't really solve the problem. We had a period of time between 4.4 and 5.0 when Sole Survivor could be timed against Living Dead to meet you 20% of that healing requirement. Your healers still don't have a gauge of how much healing is left to cleanse the effect. You still have no control over cleansing the effect yourself. It's not like you have WAR's self-heal potential. This ability is on the wrong tank.
You know what's even easier... ?
GNB and WAR take 1 ED, or a Solace+Tetra, or an Excog and then whatever raid healing you have going handles the rest. Not a single hardcast heal. Superbolide is especially comfy for multi-hit busters. Your solution to DRK however is 4 oGCD's, a clip and 2 GCD heals. It also requires that you've been holding those valuable oGCD's. You shouldn't be letting ED sit at cap, LS is for movement and CI should be rolling on cd for tank heals. The DRK's immune is crippling your toolkit. How is that "fine"?
Hilarious that Living Dead essentially requires a rotation to manage and some people will still state that it's fine.
It's also the Invulnerability that can be ended early.
You can literally end up with ONE SECOND of after using it if you receive a benediction after dropping to 1 HP.



Honestly, LD could just be easily changed while still keeping the same flair to it. The only issue with LD is the 'all or nothing' bit; if they changed it to just a negative side-effect after WD expires, it would solve so many issues with LD.
Personally, if I were to design LD but keep its flair, I'd do this:
Living Dead: Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.
Walking Dead: While under the effect of Walking Dead, most attacks will not lower your HP below 1. During Walking Dead, all weaponskills and offensive abilities initiated by you will gain the effect of lifesteal (1:1). When the effect of Walking Dead expires, if 100% of your Max HP was not restored during the duration of walking dead, you will suffer the effect of Bleeding Out.
Bleeding Out: You will suffer damage equivalent to 1/4th of the difference between your maximum HP and the HP that was restored during the effect of Walking Dead. Duration: 12s.
Blackest night:
Additional effect: under the status of 'Walking Dead', The Blackest Night will also restore 25% of your maximum HP. Any 'The Blackest Night' still active on you when the effect of 'Walking Dead' expires will immediately break, granting you the effect of 'dark arts'.
This would place more control in the hands of the DRK, where in solo or low man instances they could contribute more to the healing requirement of walking dead, while also giving synergy with Blackest Night (which would make sense, given the job quest lore). This also removes the all or nothing condition: the healer could spend the extra resource or two to not have to deal with bleeding out, or they could just throw a single OGCD, let the DRK's attacks & Blackest night handle part of the healing, then deal with the DoT afterward.
the DoT is designed in such a way that it's not crazy invasive unless neither the healer or DRK did like, absolutely nothing during the duration of Walking Dead, but at the same time to act as a small punishment for not healing 100%. So if a DRK was healed 80k out of their 100k HP, then the DoT would tick 4x at 5k damage afterward




I genuinely don't understand the obsession people have with giving Living Dead a drawback. Seriously, it makes no sense to me. Is there a drawback to Paladin when Hallowed Ground ends? What about Warrior and Holmgang? Gunbreaker and Superbolide? No, there's no drawback. A Gunbreaker can blow it's brains out all over the arena but it doesn't end up with a Concussed debuff that lowers its Strength or something stupid like that. The invuln ends and Healers just have to make sure the Tank has some amount of HP leftover when the invuln ends so they don't immediately keel over dead to next auto. So why in the name of Hydaelyn does Living Dead have to punish the Dark Knight for not being healed for 100% of it's max HP? "Give it Weakness debuff!" "Give it a Bleed DoT!" "Break all it's gear for having the audacity to use it's invuln!" SE needs to stop punishing the Dark Knight for using an important part of it's toolkit, not give it a different punishment altogether.
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