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  1. #11
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Recon1o6 View Post
    This is something that did always bug me about sch, it never had a consistent theme with its abilities.
    Its also a thing that irks me in ff14, its effects are TOO big sometimes. Stone 4 for example is bigger than every character.

    White mage needs to have more nature elements for its spells. Remember stoneskin? you can always tell when that was cast on you if you missed the icon because of the great wall of stone and a distinguishable and impactful sound effect

    Whm having elements back for their theme and preferably more in their heals
    Astro has stars, but it should really get some clock elements and or more darkening effects amongst its lights like in its lb3 or almaghest
    Sage needs to be tech based personally. A lot of players wanted a none magic healer but SE as usual doesn't deliver. The least they could do after making it fun is making it have a tech theme with attack drone glams.
    Scholar's theme is a bit of a tricky one. It could take the bright fairy lights but that would be lazy and inconsistent. Another suggestion: geometric themes. Tactical maps and shapes
    If you take a look at crystalline shapes (especially bismuth crystals) and fractals, that would fit with the class as that's an easily recognizable math-y and science-y look. Sage being techy based could go with circuitry patterns (replace discrete components with crystals to make it magitek), as many of us would recognize that as distinctly sage.

    Quote Originally Posted by Rein_eon_Osborne View Post
    No.
    If anything, the last thing WHM need right now is more oGCDs because they're currently lacking available options to open up weaving windows to use said oGCDs. Add more of those and you'll only exacerbate clipping, one of their gameplay issue. WHM currently have 9 (or 10 if you count Fluid Aura) oGCD from their own arsenal and 3 from role skills, that gives them a total of 12-13 oGCD that can be weaved. Assuming that no Lily or Regen were thrown, WHMs only have 4 (5 if you count swiftcasted Glare) weave slots to fill per minute. Each lily spellcast provide us 2 additional weave slots due to being insta-GCD.
    In a sense, the simplicity of WHM when compared to SCH or AST is part of it's charm, and while that's a good skill to learn (especially for the DPSers), I'm wondering if it's intentionally not part of the WHM job design as WHM is a pretty simplistic job.
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    Last edited by Almagnus1; 05-23-2021 at 03:34 AM.