This is something that did always bug me about sch, it never had a consistent theme with its abilities.
Its also a thing that irks me in ff14, its effects are TOO big sometimes. Stone 4 for example is bigger than every character.
White mage needs to have more nature elements for its spells. Remember stoneskin? you can always tell when that was cast on you if you missed the icon because of the great wall of stone and a distinguishable and impactful sound effect
Whm having elements back for their theme and preferably more in their heals
Astro has stars, but it should really get some clock elements and or more darkening effects amongst its lights like in its lb3 or almaghest
Sage needs to be tech based personally. A lot of players wanted a none magic healer but SE as usual doesn't deliver. The least they could do after making it fun is making it have a tech theme with attack drone glams.
Scholar's theme is a bit of a tricky one. It could take the bright fairy lights but that would be lazy and inconsistent. Another suggestion: geometric themes. Tactical maps and shapes


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