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  1. #1
    Player
    MyakotApelsia's Avatar
    Join Date
    Apr 2019
    Posts
    72
    Character
    Myakot Apelsina
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90
    IMO, if they want to turn blue mage normal, they should first finally make an option in duty finder that makes your abilities stay when syncing down.

    One of blu features right now is that its the only job in the game that doesn't get gutted when syncing to any level. I can get set of 70lvl spells, bring them to alexander and still have as much fun playing it on 60, as i do on 70.
    Turning blu into normal job will make it commit sudoku on sync-down as well, leaving 0 options for players to play old extreme/savage content synced without any penalties.

    And before you mention unreals - come back when they stop removing previous unreals from the game every time patch hits. As of now, they only partially do that function
    And before you say that extreme/savage doesnt matter - well, yikes but alright.

    Another part is that blue being not a standart job makes people do some otherwise considered "weird" things in hard group content, like staying low health for revenge blast. It gets some more juice out of existing content, which i assume would be somewhat, if not barely, taken care of if df setting is introduced. Jobs do play differently after all.
    (also current blue mage is one of the most fun things i did in shadowbringers, and i'm not the only one, but oh well)
    (0)

  2. #2
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MyakotApelsia View Post
    IMO, if they want to turn blue mage normal, they should first finally make an option in duty finder that makes your abilities stay when syncing down.
    That is an exceptionally terrible idea. Low level content is designed around not having higher level abilities available. I for one am super cool with not needing my full rotation on level 24 trash mobs that die in 6 seconds.
    (5)

  3. #3
    Player
    MyakotApelsia's Avatar
    Join Date
    Apr 2019
    Posts
    72
    Character
    Myakot Apelsina
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Brightamethyst View Post
    That is an exceptionally terrible idea. Low level content is designed around not having higher level abilities available. I for one am super cool with not needing my full rotation on level 24 trash mobs that die in 6 seconds.
    I never said it needs to be default thing. We have option that lets us force only highest dungeons when we are premade, same thing would apply here. If you are premade or undersized, you can go down without losing your skills, maybe with exp penalty applied like when you unsync.

    And also, there are more things that are just dungeons in the game. There are people that want to experience coils synced surprisingly, but nobody wants to actually do it, part of which is because you have like half of your abilities.
    (0)