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  1. #41
    Player
    rxantos's Avatar
    Join Date
    Mar 2020
    Posts
    147
    Character
    Celes Bradford
    World
    Typhon
    Main Class
    Paladin Lv 100
    I am fine with blue being a single player experience. However Square decided to keep them out of single player content like PoTD, HoH, Eureka, Bozja. Kind of idiotic to do that on what was supposed to be a single player experience on an MMO.


    Allow BLU to enter all single player content. And allow to get ALL MAGICS without putting a single feet on a dungeon. No one is doing fates anyway. Having blue getting the magics from them would solve that.

    Honestly. BLU is something to do when there is content drought. It has potential, but as it stands, is just bad design.
    (1)

  2. #42
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ForteNightshade View Post
    When? Even Diadem and LoV Yoshida hasn't outright disparaged despite the former being overhauled three times and the latter more or less abandoned.
    You're right. They don't typically do that because they way they behave is to go silent when things aren't working, not to emphatically lie.
    However, we do have examples of them admitting their disappointment, like when they said they were surprised the MNK rework wasn't being well received.



    Quote Originally Posted by ForteNightshade View Post
    The consistent trend they've shown is when content is well received they either repeat or build on top of it. We've seen that with Deep Dungeon, Eureka, Delubrim and etc.
    And they have build on top of it. As Ultimatecalibur said
    Quote Originally Posted by Ultimatecalibur View Post
    BLU got updates in both 5.1 and 5.4 when it was introduced in 4.5. 2020 was also a crappy development year
    They're still building on BLU. You seem to not think this counts? I can understand where you're coming from to an extent, but, to return to the main point, I still can't follow you to your original conclusion that we should treat Friday like their deadline, especially when so many of BLU's critics have said they need to "fix" BLU before entertaining the idea of another limited job.



    Quote Originally Posted by ForteNightshade View Post
    They announced already having a set number of abilities already in development at the time of its release. This suggests a great deal of the work had been done earlier.
    Yup, you're right. And we could probably use that to draw some conclusions... if only their original plans were still on track.
    Alas, that pesky global pandemic...
    (0)

  3. #43
    Player
    HyperSMB's Avatar
    Join Date
    Jun 2017
    Posts
    316
    Character
    Crystal Skye
    World
    Halicarnassus
    Main Class
    Summoner Lv 100
    Look I will just add this, as someone who does not care for non combat content, I took one look at BLU and limited in general and said NOPE.

    Spending time doing something I cannot actually use for the majority of current content to me struck as a waste of time. So BLU was wasted potential to me.
    (7)
    Quote Originally Posted by MoroMurasaki View Post
    Advantage is fair if you're willing to do something that most others aren't.

  4. #44
    Player
    Mariel_Crystallie's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    136
    Character
    Mariel Crystallie
    World
    Tonberry
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by HyperSMB View Post
    Look I will just add this, as someone who does not care for non combat content, I took one look at BLU and limited in general and said NOPE.

    Spending time doing something I cannot actually use for the majority of current content to me struck as a waste of time. So BLU was wasted potential to me.
    Yeah getting leveling and collecting all stuffs only for 1 times usage ( savage achievement + carnival ) kinda annoying... Really wish we could do more as BLU... hope they gonna stop the Limited Job on Endwalker and make BLU become official in 6months...
    (2)
    Mariel Crystallie & Amariel Crystallie & Mariel Celestine

  5. #45
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Blue Mage can pick up everything it has and bring it over to the normal job spectrum. This is because Masked Carnival, the achievements, Blue Mage log are not dependent on the Limited Job system. It is why I used the housing analogy in the first place, Blue Mage content doesn’t rely on any system. Whether it be limited or normal it isn’t codependent on a system, therefore moving its resources to the normal job spectrum and making it part of the normal job system nothing gets removed, everything will stay there spells included. Will there be nerfs and adjustments? Yes, however I am willing to take that compromise if it means for Blue Mage to be a normal job.
    Thank you for bringing this up. It’s a concept that’s not easily understood. There seems to be a widespread fear that, in order for Blue Mage to become a normal job, it MUST be reworked from the ground up, have the majority of its spells removed, would no longer be learned from monsters, or other nonsense. This is quite simply untrue.

    Blue Mage does not need a major overhaul to become a “normal” job and SE has already created the tools needed to make it a reality. In the latest update to Blue Mage, we were given a spell called Basic Instinct. For those who don’t know, Basic Instinct is a spell that greatly enhances the strength of Blue Mage. The potency of healing magic and damage dealt are both increased by 100%, among other benefits. The catch is that it can only be used in duties intended for two or more players while playing alone, to put it briefly.

    Basic Instinct is the perfect tool to enable Blue Mage to be a very powerful solo job while simultaneously allowing for it to be balanced when participating in duties alongside other jobs. Simply add “augments certain Blue Mage actions” to the effect of Basic Instinct which enables the “untamed” potential of its more powerful spells when playing solo. Meanwhile, a Blue Mage without Basic Instinct active would have access to the toned down versions of those spells. This would be the “normal” Blue Mage.

    But what about the Blue Mage Log? Wouldn’t a toned down, normal Blue Mage struggle to clear the more difficult challenges? Well I have good news because that is not difficult to address. Simply apply a buff to the party when participating in a duty through the Blue Mage Log. Heck, if SE wanted to, they could allow Basic Instinct to be used when entering a duty through the Blue Mage Log despite ordinarily not allowing it during group play. If this is too strong for the latest expansion content, then the Blue Mage Log itself could be restricted to older content. You would still be able to use the Party Finder to create an all BLU team that can challenge the latest content, but you would be going into it without a buff.

    I’ve now described how to address those who want Blue Mage to be a strong solo job, those who want to use it to challenge old raid content for the achievement, and those who want it to be a normal job that’s balanced for current content. The best part about all of this is that SE has already laid out the groundwork to make it possible.
    (2)

  6. #46
    Player
    _Koneko_'s Avatar
    Join Date
    Aug 2017
    Location
    ???
    Posts
    269
    Character
    Matoya Rhul
    World
    Omega
    Main Class
    Black Mage Lv 82
    you can't use basic instinct with others though its for solo only and without it the class feels very weak without endlessly weaving buffs into some super long dps combo
    (2)
    Last edited by _Koneko_; 05-18-2021 at 11:13 PM.
    "Stop right there, criminal scum! Nobody breaks the terms of service on my watch! I'm reporting your illegal mods, now enjoy your time in gm jail."

  7. #47
    Player
    DarkDaifuku's Avatar
    Join Date
    Jul 2018
    Posts
    74
    Character
    Azuki Daifuku
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    The reward for BLU is not too attractive/worth the time invested in.
    As much as I would love to work on getting the morbol, that also need another 7 players, which is not that easy to find after the first period of time.
    And there is not much reward in between.
    (1)

  8. #48
    Player
    MyakotApelsia's Avatar
    Join Date
    Apr 2019
    Posts
    72
    Character
    Myakot Apelsina
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90
    IMO, if they want to turn blue mage normal, they should first finally make an option in duty finder that makes your abilities stay when syncing down.

    One of blu features right now is that its the only job in the game that doesn't get gutted when syncing to any level. I can get set of 70lvl spells, bring them to alexander and still have as much fun playing it on 60, as i do on 70.
    Turning blu into normal job will make it commit sudoku on sync-down as well, leaving 0 options for players to play old extreme/savage content synced without any penalties.

    And before you mention unreals - come back when they stop removing previous unreals from the game every time patch hits. As of now, they only partially do that function
    And before you say that extreme/savage doesnt matter - well, yikes but alright.

    Another part is that blue being not a standart job makes people do some otherwise considered "weird" things in hard group content, like staying low health for revenge blast. It gets some more juice out of existing content, which i assume would be somewhat, if not barely, taken care of if df setting is introduced. Jobs do play differently after all.
    (also current blue mage is one of the most fun things i did in shadowbringers, and i'm not the only one, but oh well)
    (0)

  9. #49
    Player
    Mariel_Crystallie's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    136
    Character
    Mariel Crystallie
    World
    Tonberry
    Main Class
    Blue Mage Lv 70
    Well let's take aside about BLU ( I understand since for now BLU the only limited job right now ) , what I really want is no more Limited Job ever again... since BLU already "sort of" failed in end game content right now. Please SE just remove the limited job system and stop wasting your resource to half baked content... BLU really have many potential to become normal job , now they just become clown in Eorzea and I don't want see another clown joining the club with "Limited Job" on their title...
    (3)
    Mariel Crystallie & Amariel Crystallie & Mariel Celestine

  10. #50
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Personally I think blue mage still needs polish but the recent 60 and 70 spells show a significantly more interesting side of blue mage, and given the rebalance to happen soon also opens up a better position for blue mage in the long term by suggesting blue mage is the new 'do it overpowered by yourself, when its a bit old, content' (as devs suggested unsync may not be as powerful after they change things).

    Polish being things like making 1 to 50 spells more interesting overall, like the quality of 60 to 70 spells, taking away and adjusting, imo, unfun mechanics (self stun is just... ... lol, at least make it far shorter, or like a blink with a cast time and short distance is only useful in hyper specific niche cases.. that's not great isn't that fun to 'use'), while overall adjusting the growth of blue mage because yes basic instinct does let you get the majority of spells solo but it still suffers a horrible growth experience if you do so and by that I mean you have to hit max level with a quite uninteresting (read boring) set of skills so you can then go back with the 'chance' at getting interesting spells while using the boring kit. It really shouldn't be that way, they should organize out some skills to lower levels (can use carnival or new skills, adjusted 1 to 50 skills, or new monsters that use those skills). That polishing could probably also include boosting basic instinct such that it has both tank and healer stance, as heal spam isn't really an ideal gameplay style either (you might consider all three stances, perhaps like level 60 or 70 'primal instinct' which adds all three, but the boost to damage might be 'too much').

    That said a normal blue mage would likely be a job I'd enjoy as well lol. But I don't enjoy taking away content from others and I still see the potential for the limited concept (like being able to clear old content unsync, especially as we're going to lose some power in that department soon). Which is why I push generally for "both" (aka advanced job, rather than just limited or just normal). If they improve the growth, general gameplay (good in many places but certain skills feel very .. "ew", like self stun is just an ew mechanic I think lol), and continue to support the strong solo ability I do see an opportunity for myself to use blue mage even though I generally look unfavorably at PF (it's useful and I see it's value, I just personally don't want to wait for my groups in a lobby like setting and especially for a content where waiting has a very high chance out of FOTM).

    Edit: wanted to add while agree with some and disagree with some overall just liked to say I see a lot of effort was put into the post and recognize that effort, the passion is pretty clear!
    (1)
    Last edited by Shougun; 05-21-2021 at 05:19 AM.

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