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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Wolwosh View Post
    Having visual and audio notifications sounds really boring ^^"
    As a raid leader myself I would never use this..
    I guess with some jobs especially the cues could be nice. not needed in anyway but nice.. the issue being the amount of clutter on the ui at times.

    Im far from the greatest player but i do occasionally find my shifu buff has fallen off because theres so much clutter on my buffs bar its not always quick to see. especially when its constantly changing places on the bar. like hey its the 3rd buff from the left. now its its the 7th buff from the left.. wtfff....... can result in players missing mechancis because that quarter second glimpse at the buff bar now becomes a 2 second glimpse at the buff bar trying to find where the hell that buff is. They could really do with splitting that bar in 2. my buffs and party wide.

    similar thing with detrimental statuses they should have filters on so i can turn off ones i dont need to know about... the blm having thunder upon the boss, the pld having goring blade up, or the sch having bio on makes zero difference to my samurai. so turn those debuff icons off. however chain strategem or trick attack do so leave those ones turned on.

    i'm not advocating the use of such third party tools but i can see why they would be of benefit just because of clunky ui elements.

    Although if i've read the thread correctly these things can modify telegraphs so they appear sooner or even makes invisible telegraphs visible.. i want to say that sounds a bit far fetched but at the same time i wouldnt be surprised if thats exactly what these things did..

    having a basic callout that just says hey this is happening i think mightbe acceptable as that in itself is really nodifferent from someone in discord saying "ok stack up" or whatever but i think if it's actually modifying the visual telegraphs or anything thats total cheating..

    i almost wanna say can someone post a video showing how these things work but i'll pass on that as finding a source to such tings might further encourage there use.
    (1)

  2. #2
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Dzian View Post

    i'm not advocating the use of such third party tools but i can see why they would be of benefit just because of clunky ui elements.

    Although if i've read the thread correctly these things can modify telegraphs so they appear sooner or even makes invisible telegraphs visible.. i want to say that sounds a bit far fetched but at the same time i wouldnt be surprised if thats exactly what these things did..
    There are certainly ones that let you see telegraphs that aren't there, but even something as innocuous as ACT triggers still give people more time to react/preposition, because the call that it does will issue before the mechanic's telegraph.

    I remember my first time seeing it was in a video replay a SMN had done for Cruise Chaser Savage. The fight has a mechanic where it either does a massive AOE in the center, denoted by giant energy balls coming as the cast finishes, shiva-like exploding circles that rotate around the arena, and invisible circular AOEs that you have to bait, and then move from.

    Their automated call would say the mech name and out, mech name and bait, or mech name and shiva. They would respond accordingly, well before the tell went out in game, for all of them except the baiting one, because that one inherently requires waiting. And guess which one they complained about, "Being annoying." The baiting one.
    (2)

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    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  3. #3
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Vyrerus View Post
    There are certainly ones that let you see telegraphs that aren't there, but even something as innocuous as ACT triggers still give people more time to react/preposition, because the call that it does will issue before the mechanic's telegraph.

    I remember my first time seeing it was in a video replay a SMN had done for Cruise Chaser Savage. The fight has a mechanic where it either does a massive AOE in the center, denoted by giant energy balls coming as the cast finishes, shiva-like exploding circles that rotate around the arena, and invisible circular AOEs that you have to bait, and then move from.

    Their automated call would say the mech name and out, mech name and bait, or mech name and shiva. They would respond accordingly, well before the tell went out in game, for all of them except the baiting one, because that one inherently requires waiting. And guess which one they complained about, "Being annoying." The baiting one.
    For further context, all four variants of this mechanic are called Optical Sight, so you can't actually tell which one the boss is using from the cast bar, but they do have distinct IDs in the game's internal database, which add-ons can read and thus let you know which version is being used before the boss even gives the visual tell of which one is being used (Which happens after the cast resolves then gives you a very brief moment to position for it).

    It gives players a good three or so extra seconds to react and basically trivializes one of the encounter's main mechanics.
    (1)