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  1. #41
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ForteNightshade View Post
    All in all, while I have plenty of criticism to levy towards SE, especially in regards to the bland job design approach they've taken, claiming they're adding more to the Mogstation than in-game just isn't factual whatsoever.
    I wish they'd communicate on the job design.
    Imagine if jobs were as amazing as the music and the story.

    At the minimum, all jobs should feel as complete as Dragoon and Black Mage.
    Over the past 2 expansions, jobs design was questionnable, they made a lot of effort but I feel like it's far from the target.
    (5)

  2. #42
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Aluja89 View Post
    What exactly are you trying to do here?

    First you come and tell me you stopped playing tanks because of their design then you defend said design and on top of that you insult me then continue to misunderstand when I only used an example of what we had.
    No, I'm saying what you said is "active" isn't really. Inner Beast was just Shelltron, but with damage. And there was no insult, what are you even talking about.

    I'm not defending the design, I'm just stating that I don't find Inner Beast to be the solution.

    Back during Coil I had an incredibly strict defensive CD rotation. I also had a lot less damage GCDs. Now its just, throw up a CD during a tankbuster, and it'll be up for the next one. Turn 4 I had to use them in very specific orders, and call out what was up and when it was falling off.
    (9)
    Last edited by Valkyrie_Lenneth; 05-17-2021 at 05:34 AM.

  3. #43
    Player
    DBriggs304's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    754
    Character
    Fu Soya
    World
    Excalibur
    Main Class
    Red Mage Lv 55
    When playing my AST, I have never had more fun playing a healer role in any other game.

    /shrug
    (3)

  4. #44
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    Quote Originally Posted by CKNovel View Post
    I wish they'd communicate on the job design.
    Imagine if jobs were as amazing as the music and the story.

    At the minimum, all jobs should feel as complete as Dragoon and Black Mage.
    Over the past 2 expansions, jobs design was questionnable, they made a lot of effort but I feel like it's far from the target.
    It's weird now. I have been chewing through job quests all over again on an alt and it's kind of sad that these stories don't even resemble the jobs now. AST is a huge example as their story described the cards and used story to translate mechanics of them. Now they're removing nocturnal and the quest might as well be removed. Same with SCH as there is no longer any tactical planning ingrained in the kit.

    I really wish we could go an expansion where we didn't get a new job and they just worked on job identity. Bring us back to center and deprune the homogenization that has started to take hold. What happened to MCH was.. well dab for burst I guess :/

    edit:

    Quote Originally Posted by Roeshel View Post
    How were the healer classes destroyed? What's destroyed? They can't heal? I really don't understand.
    I only play AST now for healer because there's little else to do on the other healers. I use my oGCDs and instants to heal between dot refreshes and my single damaging spell spam. AST still has cards, which keeps me from breaking my head through a wall, but it's not engaging at all. I don't have a damage kit. Damage is predictable and bursting. Optimal play is coordinating oGCD heals with your co-healer so that you both spend the majority of the fight spamming your (1) one dps spell.

    SE said they wanted healers to be more like healers but did not adjust any of the content to reflect that. We're still green dps with one button who explode green numbers every once in a while.
    (3)
    Last edited by LisSquid; 05-17-2021 at 05:37 AM.

  5. #45
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Sotaris View Post
    Ngl, couldn't be arsed to read the novel OP. But I don't understand why you would quit the game you played for nearly a decade cause the 10 year old story wraps up. Do you not have any trust in the devs to make up a new engaging storyline?
    The question I've come to is if the storyline is engaging but the gameplay isn't worth the sub fee, why not just keep up with ethys or similar play/lore channels on yt or twitch instead?
    FF14's story is great, and ms./mrs. ishikawa in particular has absolutely blown me away with the quality of her work writing for this game--the ROG 1-30 quests, the DRK quests (back when classes were allowed to have interesting class quests), the azim steppe story section in SB, basically the entirety of 5.0-5.3 shadowbringers, and so on--but when everything that isn't the cutscenes has been reduced to boring at best boring (heals) and at worst deeply depressing (blu), it doesn't particularly seem worth dealing with the drudgery just to see it.

    Quote Originally Posted by Roeshel View Post
    How were the healer classes destroyed? What's destroyed? They can't heal? I really don't understand.
    the easiest way to explain would be that now there is no 'reward' for healing, and you're instead actively punished for playing your class and role well.
    before stormblood for example, AST and SCH had a variety of moment-to-moment decisions to make during dungeons, trials, high-end content, etc in the former's different cards and means to customize them further and the latter's selection fo DoT sources to keep on top of. they were a [thing to do] when healing wasnt required (such as when the party is experienced and doesn't eat aoes, or you've got the party topped off with a large shield or decent regens and have earned yourself some time), and being able to make use of those and further contribute to the group's success was a sign of experience/mastery both for others and for yourself as well as something interesting to do.

    Now, when you heal well and have the party covered (or just have party members who just... aren't bad?) your "reward" is dead time with nothing to do.
    WHM lacking any sort of downtime activity was a serious problem since their introduction in AR, as their "big heal" gimmick just creates even more dead time for them, since you dont need to devote as much time/individual actions to solve a healing problem.
    Rather than addressing that issue by giving the class something unique to do, they removed what the other two could do instead (and even WHM had a few of it's non-healing actions removed with ShB's overhaul as well). Keeping WHM the same, with the same issue they've had since ARR and kneecapping the other two to bring them down into line.

    that the dev team appears to be actively avoiding so much as mentioning healers in live letters--for example, we had one in which NIN got two slides to explain it's upcoming rework, MNK gets a couple slides to say it's getting a two-phase rework, DRG got a slide saying it was pretty much okay and wasn't changing outside of some numbers, and healers as a whole got a single line at the bottom of an "and other changes" slide. this was the first mention of basically anything healer-related in almost a year by that point--is a separate issue that's also made more than a few people feel underappreciated or ignored.
    (7)
    Last edited by SpiralMask; 05-21-2021 at 02:07 PM.

  6. #46
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Having not read through the entire thread, I honestly see this as a good thing. When players can make a clean break from a game, it provides a healthier feedback system as players who are unhappy with the state and direction of a game can quit, and if enough players quit, game developers can reassess their plan for the game. On the other hand, if not enough players quit even when they can, or if enough new players take the place of those who did quit, then the game developers can be more confident in the direction they have for the game.
    (3)

  7. #47
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    Quote Originally Posted by linayar View Post
    Having not read through the entire thread, I honestly see this as a good thing. When players can make a clean break from a game, it provides a healthier feedback system as players who are unhappy with the state and direction of a game can quit, and if enough players quit, game developers can reassess their plan for the game. On the other hand, if not enough players quit even when they can, or if enough new players take the place of those who did quit, then the game developers can be more confident in the direction they have for the game.
    I don't think the argument of "if the old guard all unsub.." has ever worked. It didn't work with EQ or WoW.
    (3)

  8. #48
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by E4EO View Post
    I aint gonna say why healers suck and tanks are in a tricky spot, cause everyone knows already, lack of things to do in downtime and homogenization. And DPS are fun yeah, funnest role to play, but only because of how lame healers are and how iffy tanks are.
    What do you mean nothing to do in downtime? While the tank is pulling, just put dot on every mob. When the tank has completed the pull, use your ground targeting spell, put regen then use AoE. Healer's damaging spells are simplified so that they can spam them without worrying about interrupting a combo because they have to manage and look after the tank's HP bar. Looking at how to put as much DPS as possible while sustaining the tank and the party is how I think healers were designed. Otherwise, I don't understand why their AoE DPS is so good when the role is played properly.

    I have level 80 WHM and SCH. The jobs feel similar but they are not the same. SCH has AoE which is instant. It allows you to use all of your ogcd heals while doing a considerable amount of damage. WHM needs to prepare things in advance, top off the tank after they have stopped pulling, put regen, activate presence of mind + lucid dreaming/thin air and start spamming Holy, when the regen is about to run out, reapply and in the 2,5s window that you have you use your ogcd heals then resume with the Holy spam.

    Like I HONESTLY do not understand. Why do you people think there is something wrong with the job instead of thinking that you are playing the job the wrong way. How, just how can you say there is nothing to do in downtime? WHM's AoE DPS is one of the strongest in the game when compared to the dps of other roles. I am yet to get into AST because there is just too much stuff to do, I have to constantly swap between targeting enemies and targeting allies, draw cards and apply them, reroll if necessary to get the 6% group damage buff of divination, in the small span of 1 second that I have each time I cast Malefic or Benefic.
    (2)

  9. #49
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    I love my WHM. I hope they don't change it too much. Sorry but for me it's my role of choice and a lot of fun.

    Quote Originally Posted by LisSquid View Post
    I don't think the argument of "if the old guard all unsub.." has ever worked. It didn't work with EQ or WoW.
    I suspect there will be record subscriptions when Endwalker releases. We'll see I suppose but that's my feeling. Well for those who no longer enjoy the game well I'm sorry for them but that's sure not the case for me. I play this game way too much and I'm not going anywhere.
    (4)
    Last edited by LaylaTsarra; 05-17-2021 at 06:09 AM.

  10. #50
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by LisSquid View Post
    I don't think the argument of "if the old guard all unsub.." has ever worked. It didn't work with EQ or WoW.
    Where do you see that argument in my post?
    (1)

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