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  1. #21
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Canadane View Post
    That would entirely defeat the purpose of preordering and FOMO as a sales tactic in general.
    I disagree.

    We already get a period of exclusivity when we purchase something 'rare'. It seems to me as if some people are purchasing items not because they want them but because they want to feel 'superior' by having something 'exclusive'.

    Even as someone who has spent a lot of money on this game and bought things such as statues purely for the emotes that came with them, I wouldn't have a problem with those same items being available for other players to buy and enjoy.
    (11)

  2. #22
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    I've come to the conclusion that the world of science needs to study the FF14 players as a matter of urgency. We need to understand why so many of us seem to be mind readers who can read a post, ignore the obvious reasoning being expressed and instead focus on the unexpressed motivations and thoughts the poster has. Is it really so difficult to play the ball and not the man?
    (2)

  3. #23
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Though I'm not expecting them to bring back older pre-order stuff and don't exactly begrudge them for that, I do kinda hate FOMO stuff. It's the reason I dropped Destiny 2 (though D2 is on a whole other level with FOMO, that shit just stressed me out).

    I've never really cared about exclusivity that much. I mostly get stuff for my own viewing pleasure, not to show off (though it can be fun to show off). Personally, I think that temporary exclusivity is the most appealing option. Like with savage gear and mounts. At launch, you have to be able to do the content to benefit from the rewards and be able to show them off. But as time passes, that content gets easier so people of lower skill levels can get the stuff they want to get. But it still requires a bit of skill to do. So the people who did the content early have a window of being able to show off, but then months/years later, others can access that stuff for themselves if they aren't able to do true savage difficulty. I like being able to show off my Cerberus mount at my FC for instance, but if DRS becomes easier over time (and apparently the upcoming patch will make it feasible with 24 people), I won't feel particularly bad if more people in my FC are able to get it from it being more accessible. Hell, I'd probably down to help them get it.
    (3)

  4. #24
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by LittleArrow View Post
    I also support giving people the chance to get the /gasp legacy tattoo (I have one - so that means I get to say this, right?). We've had that exclusivity for almost 10 years now, it's cool to share
    Hard no. The second you give them out you totally destroy what they represent. and in reality it's not something you'd notice because it's invisible 99% of the time. unless your a bikini clad cat girl. so there's no reason any one else should have it. it represents something and that significance should stay.

    Quote Originally Posted by Artemiz View Post
    Some people care that their exclusive items remain exclusive. Personally I don't care what anyone else has and I don't get jealous of other people's stuff but if I enter a deal with an exclusive reward I expect it to remain exclusive,
    I think it's less about exclusiity per se and more about what items and things represent within the game itself. the same thing happened with the white ravens fiasco. giving them out to everyone totally destroys what they signify and represent. and thats generally a bad thing.

    In general though exclusives from something like pre ordering an expansion i would say yeah chuck them up on mogstation as they dont really symbolise anything special within the game itself where things such as the legacy tattoo or the legacy mounts do..

    but then I tend to think that everything on the mogstation should be attainable in game. even if tied to a grind of some form.. something like the play dead emote could be tied to the kindness of strangers achievments for example.

    The issue XIV has is its double standards in trophy value and significance... 99% of the games content the trophies and stuff all get destroyed and lose value because they become roflstomps and basically handed out to everyone with zero effort. because I think at one point Yoshi P said. There's no value in digital trophies or rewards so theres no harm in giving them to everyone.. But then he contradicts that by keeping the digital trophies and rewards tied to things like ultimates and pvp exclusive so they keep there value.. total hypocrasy.

    But this then comes down to one of the games biggest complaints. Everything players get is ultimately just junk because nothing holds value or signiificance which is why more and more players are getting sick of the treadmill grinding new junk to throw away and then more new junk to throw away and so on and so on.. but I also think thats part of why players do get even more prtoective than usual over the few exclusive things they do actually have because they're are the only things that hold any semblance of value or actually represent something.
    (5)
    Last edited by Dzian; 05-16-2021 at 05:13 AM.

  5. #25
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Canadane View Post
    I'm perfectly fine with unavailable items in an MMO.
    It makes things feel more alive.

    This isn't some rando offline game. You can't collect ever item. I think that's kinda cool that some people are decked out in nifty limited items. If anything it diversifies what you get to see in a crowd, and thanks to limited items you end up seeing more unique things.
    I have a feeling your tone would change if new players were given exclusive items not available to already existing players as incentive to join.
    (6)

  6. #26
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by SieyaM View Post
    I have a feeling your tone would change if new players were given exclusive items not available to already existing players as incentive to join.
    Oh snap I hadn't thought of that.
    That's an interesting point.
    (1)

  7. #27
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by SieyaM View Post
    I have a feeling your tone would change if new players were given exclusive items not available to already existing players as incentive to join.
    They already do? Or at least have done in the past.
    Last time I got a friend to join they got a bunch of stuff I never got.. some exp boosting head gear i think bieng one example existing players can never get but new ones can.. .

    sure there have been other items exclusive to new players too.
    (0)
    Last edited by Dzian; 05-16-2021 at 04:11 AM.

  8. #28
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dzian View Post
    I think it's less about exclusiity per se and more about what items and things represent within the game itself. the same thing happened with the white ravens fiasco. giving them out to everyone totally destroys what they signify and represent. and thats generally a bad thing.

    In general though exclusives from something like pre ordering an expansion i would say yeah chuck them up on mogstation as they dont really symbolise anything special within the game itself where things such as the legacy tattoo or the legacy mounts do..

    but then I tend to think that everything on the mogstation should be attainable in game. even iftied to a grind of some form.. something like the play dead emote could be tied to the kindness of strangers achievments for example.

    The issue XIV has is its double standards in trophy value and significance... 99% of the games content the trophies and stuff all lget destroyed and lose value because they become roflstomps and handed out to everyone. because i think at one point yoshi P said. there's no value in digital trophies or rewards so theres no harm in giving them to everyone.. but then he contradicts that by keeping digital trophies and rewards tied to things like ultimates and pvp exclusive so they keeo there value.. total hypocrasy.

    but this then comes down to one of the games biggest complaints. Everything players get is ultimately just junk because nothing holds value or signiificance which is why more and more players are getting sick of the treadmill grinding new junk to throw away and then more new junk to throw away andso on and so on.. but i also think thats part of why players do get even more prtoective than usual over the few exclusive things they do actually have because they're are the only things that hold anysemblance of value or actually represent something.
    I agree with what you're saying and don't have anything to add really. It's why I think items should remain exclusive, with the exception of the exp earring. We can pre-order Endwalker to get another version of it so that's what I will do, it won't help newer players after release though and they need it more than veterans to be fair.
    (2)

  9. #29
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Dzian View Post
    They already do? Or at least have done in the past.
    Last time I got a friend to join they got a bunch of stuff I never got.. some exp boosting head gear i think bieng one example existing players can never get but new ones can.. .

    sure there have been other items exclusive to new players too.
    New players were given an EXP boosting item to catch them up with the current base, it probably only matched the EXP boost we would have received while levelling another job while having at least one maxed out. The only other thing I can think of are the mounts for people who got a friends to join, but in that instance both players received the item I think, or just the friend referring them.
    (0)

  10. #30
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by SieyaM View Post
    New players were given an EXP boosting item to catch them up with the current base, it probably only matched the EXP boost we would have received while levelling another job while having at least one maxed out. The only other thing I can think of are the mounts for people who got a friends to join, but in that instance both players received the item I think, or just the friend referring them.
    The point was it was an item new players had that was exclusive to them. existing players cant get it. so it kind of defeats your arguement.
    (1)

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