

Yep, and this is exactly why I wasn't excited about scythe being the weapon everyone has been clamouring for. They could have maybe done something interesting with scythe or even gone into a more martials arts direction like with Ranjit but nope. They just leaned super hard into chuuni grimdark edgelord to the point where they even included a demonic/ghost companion. I know some (a lot?) of people are super hyped by that but I just groaned. It looks like it could be fun to play but esthetic wise it's just.. kind of boring and super expected.



Yep. Gameplay itself might be unironically extremely fun, but aesthetics are extremely boring.Yep, and this is exactly why I wasn't excited about scythe being the weapon everyone has been clamouring for. They could have maybe done something interesting with scythe or even gone into a more martials arts direction like with Ranjit but nope. They just leaned super hard into chuuni grimdark edgelord to the point where they even included a demonic/ghost companion. I know some (a lot?) of people are super hyped by that but I just groaned. It looks like it could be fun to play but esthetic wise it's just.. kind of boring and super expected.

The artifact armor and the black robes bit makes it look like a odd fit for the heavy armor look of most maiming gear sets. It looks like it should be wearing striking gear instead of maiming.
I'd like to hope that's just because the job is a still a work in progress.
It's one thing to strip away your glams, but removing racial features is just silly.
That's how it should be in my opinion. Once you become the host of your avatar, it should be more about becoming the avatar, not remaining as what you were.
Japanese interview: https://www.gamer.ne.jp/news/202105150024/That's how it should be in my opinion. Once you become the host of your avatar, it should be more about becoming the avatar, not remaining as what you were.
Part 1 unofficial English translation: https://www.reddit.com/r/ffxiv/comme...about_new_job/
That last sentence is interesting. I guess I can kind of see it from the trailer, but also kind of don't, but maybe I'm just not watching it carefully enough.Q: You mentioned something about filling a special meter and going into something like a “possession mode”? Can you tell us more about it?
Yoshi: I don’t want to say too much as we had not finalised everything and it is still subject to changes. Attack will fill your meter and you will be able to transform into possession mode at your will…… something like that. But really, we are still testing if that’s the best way to implement the jobs so please just take that as a concept for now.
Q: We have seen avatar helpers in the game already: summoner using the pet system as well as machinist summoning robots. Is Reapers going to have a different system?
Yoshi: Yes, it will be different. It will not be a pet. It is part of the design philosophy of the game that each job had a different play style so this job will be different as well. We keep this concept in mind when designing the reaper.
Q: Will reaper be a pure DPS? Or more of a support DPS?
Yoshi: We have pretty much decided on that already but will share that information at a later date.
Q: Will Reaper had more than 1 minion to aid them?
At the moment, FFXIV had pushed our system storage to the max in terms of player’s movement and graphics. When we told the designers about summoning multiple minions, they were really pissed and told me that we must change it to 1 minion no matter what (laugh).
And being honest, merging the minion with the player’s character in special mode actually makes it easier to maintain in terms of system/graphic storage, we want players to really look forward to the merge system. We put a lot of effort to ensure all races’ identities and personalities will still stand out even when they are in the special mode.
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