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Thread: Pronouns???

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  1. #1
    Player
    Rongway's Avatar
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    Cyrillo Rongway
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    Quote Originally Posted by Keramory View Post
    please know that it would NOT be an easy thing to implement. The dev team would then have to go through 10+ years of dialogue in this game and either tie it to w.e pronoun you made on your character. And that would be after theres a clear consensus of how many genders there are and how to refer to them in every instance of that dialogue.
    It would be quite easy. You are overcomplicating it. Presumably there is a placeholder token in all lines of dialog where the WoL's personal pronouns appear. Presumably the game replaces the placeholder in all dialog occurrences with the corresponding pronoun via a conditional that calls the function that returns the character's sex. These are reasonable presumptions that any competent programmer would make.

    I don't care how bad the game's code base is; there's no way it would take more than twenty minutes to add a gender selector to character creation, add the gender field to the character data, and modify the function that returns the character's sex during dialog pronoun replacement to return the character's gender instead. Then another twenty minutes to add a quick validation into the character loader that silently fixes any existing character data that doesn't have a gender selected to default to the gender matching the character's sex. Hardly any time at all for each localization team to provide add the word for "gender" into the localization dictionary. Maybe a little bit more time to code a dialog box that gives all existing characters the opportunity to set their gender on the first load after the feature is added.

    As far as technical difficulty is concerned, this is not a difficult ask, by any means.
    (2)
    Last edited by Rongway; 05-14-2021 at 12:02 AM.
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  2. #2
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    Nayout's Avatar
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    Quote Originally Posted by Rongway View Post
    It would be quite easy. You are overcomplicating it. Presumably there is a placeholder token in all lines of dialog where the WoL's personal pronouns appear. Presumably the game replaces the placeholder in all dialog occurrences with the corresponding pronoun via a conditional that calls the function that returns the character's sex. These are reasonable presumptions that any competent programmer would make.

    I don't care how bad the game's code base is; there's no way it would take more than twenty minutes to add a gender selector to character creation, add the gender field to the character data, and modify the function that returns the character's sex during dialog pronoun replacement to return the character's gender instead. Then another twenty minutes to add a quick validation into the character loader that silently fixes any existing character data that doesn't have a gender selected to default to the gender matching the character's sex. Hardly any time at all for each localization team to provide add the word for "gender" into the localization dictionary. Maybe a little bit more time to code a dialog box that gives all existing characters the opportunity to set their gender on the first load after the feature is added.

    This is not a difficult ask, by any means.
    I think nobody knows, supposedly many things in this game should be easy but time has shown us otherwise and in any case, I prefer that these "resources" are used in other things especially in an expansion where the feeling of "little" content is many players.
    (3)

  3. #3
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    HollyJollyPaca's Avatar
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    Quote Originally Posted by Rongway View Post
    It would be quite easy. You are overcomplicating it. Presumably there is a placeholder token in all lines of dialog where the WoL's personal pronouns appear. Presumably the game replaces the placeholder in all dialog occurrences with the corresponding pronoun via a conditional that calls the function that returns the character's sex. These are reasonable presumptions that any competent programmer would make.

    I don't care how bad the game's code base is; there's no way it would take more than twenty minutes to add a gender selector to character creation, add the gender field to the character data, and modify the function that returns the character's sex during dialog pronoun replacement to return the character's gender instead. Then another twenty minutes to add a quick validation into the character loader that silently fixes any existing character data that doesn't have a gender selected to default to the gender matching the character's sex. Hardly any time at all for each localization team to provide add the word for "gender" into the localization dictionary. Maybe a little bit more time to code a dialog box that gives all existing characters the opportunity to set their gender on the first load after the feature is added.

    This is not a difficult ask, by any means.
    That's what I was thinking when it came to the programming part of it. Like if pronouns in game are tied to your sex then surely you could snip it and reconnect it to a new pronoun option. I'm not a programmer so I don't know who's right and who's wrong but this was my original thought process.

    Language would probably be the real barrier then if you were correct.
    (0)

  4. #4
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    Keramory's Avatar
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    Quote Originally Posted by Rongway View Post
    It would be quite easy. You are overcomplicating it. Presumably there is a placeholder token in all lines of dialog where the WoL's personal pronouns appear. Presumably the game replaces the placeholder in all dialog occurrences with the corresponding pronoun via a conditional that calls the function that returns the character's sex. These are reasonable presumptions that any competent programmer would make.

    I don't care how bad the game's code base is; there's no way it would take more than twenty minutes to add a gender selector to character creation, add the gender field to the character data, and modify the function that returns the character's sex during dialog pronoun replacement to return the character's gender instead. Then another twenty minutes to add a quick validation into the character loader that silently fixes any existing character data that doesn't have a gender selected to default to the gender matching the character's sex. Hardly any time at all for each localization team to provide add the word for "gender" into the localization dictionary. Maybe a little bit more time to code a dialog box that gives all existing characters the opportunity to set their gender on the first load after the feature is added.

    This is not a difficult ask, by any means.
    Nothing I mentioned had anything to do with the coding part itself, to more or less illustrate what a headache it is without even adding that portion to the conversation. Obviously there are variables already implemented that already tie the character's sex to portions of the convo. The same way they can take your name and add it to the dia as well.

    The issue with it is the languaging itself and back tracking to make sure it all makes sense for every gender you implement. In every language. Unless you're referring to the very basic switch of male/female. Then yeah, that'd take no time at all (in English at least). But then how dare you, you non-inclusive meany. There are now more then 2. So you can't just switch it up. Which goes back to my original comments.
    (4)

  5. #5
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    Iscah's Avatar
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    Quote Originally Posted by Rongway View Post
    It would be quite easy. You are overcomplicating it. Presumably there is a placeholder token in all lines of dialog where the WoL's personal pronouns appear. Presumably the game replaces the placeholder in all dialog occurrences with the corresponding pronoun via a conditional that calls the function that returns the character's sex. These are reasonable presumptions that any competent programmer would make.
    You're presuming wrong. It is coded into each individual line of script to insert the correct snippet of script. It's not cross-checking a table elsewhere.

    I don't think it's poor programming but rather the only way to manage complex switches of dialogue depending on gender, like Thancred trying to flirt with you if you're female but a less remarkable compliment if male, or including any number of one-time-only comments based on character gender or race.

    I don't have a source on hand but others have posted the base coded script before. It's probably in the previous discussion linked on the first page of this thread.
    (12)
    Last edited by Iscah; 05-14-2021 at 12:23 AM.

  6. #6
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    Tharia's Avatar
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    Thyara Tayur
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    Quote Originally Posted by Rongway View Post
    It would be quite easy. You are overcomplicating it. Presumably there is a placeholder token in all lines of dialog where the WoL's personal pronouns appear. Presumably the game replaces the placeholder in all dialog occurrences with the corresponding pronoun via a conditional that calls the function that returns the character's sex. These are reasonable presumptions that any competent programmer would make.

    I don't care how bad the game's code base is; there's no way it would take more than twenty minutes to add a gender selector to character creation, add the gender field to the character data, and modify the function that returns the character's sex during dialog pronoun replacement to return the character's gender instead. Then another twenty minutes to add a quick validation into the character loader that silently fixes any existing character data that doesn't have a gender selected to default to the gender matching the character's sex. Hardly any time at all for each localization team to provide add the word for "gender" into the localization dictionary. Maybe a little bit more time to code a dialog box that gives all existing characters the opportunity to set their gender on the first load after the feature is added.

    As far as technical difficulty is concerned, this is not a difficult ask, by any means.
    Not all lsnguages are as simple as english, considering the ppronoun it changes in some language quite the sentence structure. Not worth the programming cost.
    (3)

  7. #7
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    Avatre's Avatar
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    Quote Originally Posted by Tharia View Post
    Not all lsnguages are as simple as english, considering the ppronoun it changes in some language quite the sentence structure. Not worth the programming cost.
    English, simple?

    Their, they're, there.

    Two, to, too.

    Won and one.

    Read and read.

    And those are just the super common ones that people mess up
    (1)