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  1. #1
    Player
    Denzyl's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    10
    Character
    Emiko P'eng
    World
    Phoenix
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Ransu View Post
    Is there a point to this being a thing anymore? I question to reasoning of a companion still being locked to being a 30 minute summon. I mean you can make the argument of greens being some kind of gil sync.....but they cost next to nothing so outside of that and maybe being a coding issue I can't understand why its still a thing.
    Apart from I like the idea of feeding my Chocobo, I feel you can think of it as an expense, i.e. the same as the cost of repairing your Armour and Weapons.

    So if you still want an alternative idea then you could combining the ideas above and instead of a timer, your Chocobo needs to eat more food after a long battle

    Quote Originally Posted by Shougun View Post
    Personally I'd prefer a more WoW hunter concept, can keep your pet out indefinitely but feeding them improves their mood and therefore their stats. Add some food to each zone that the birb can eat, some generic some potent. I have some fond memories taking care of my pet like that. Although if I recall correctly WoW killed pet food stuff, which imo is kind of sad.
    If you do the Vath Beastmen Quests. You can buy Food that helps to improve your Chocobo
    • Mimett Gourd - Enhances Healing
    • Pahsana Fruit - Enhances Emnity
    • Sylkis Bud - Attack Power Boost
    • Tantalplant - Increase Chocobo HP
    (1)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Denzyl View Post
    Apart from I like the idea of feeding my Chocobo, I feel you can think of it as an expense, i.e. the same as the cost of repairing your Armour and Weapons.

    So if you still want an alternative idea then you could combining the ideas above and instead of a timer, your Chocobo needs to eat more food after a long battle


    If you do the Vath Beastmen Quests. You can buy Food that helps to improve your Chocobo
    • Mimett Gourd - Enhances Healing
    • Pahsana Fruit - Enhances Emnity
    • Sylkis Bud - Attack Power Boost
    • Tantalplant - Increase Chocobo HP
    You can grow em too . When I said that I was thinking on the WoW hunter side of things, where you might go get some stuff in said zone - adding a living on the land sort of vibe. Certainly if the system went to indefinite like WoW, then these other foods would translate into that position of neat food to feed them - but wasn't quite what I meant in the 'of the land's vibe. My boco favors the sylkis

    With an extra note being that WoW removed a lot of the depth from their food system, so speaking from memory / history at some level lol.

    Quote Originally Posted by SilverObi View Post
    This suggestion/complaint sorta reminds me of the problem some folks had with Epona having a "carrot meter" in the older LoZ games. Yes there's no REAL reason to restrict the speed boost just as there's no REAL reason to limit how long we can keep our birds out, but it's a mechanic that can help some other people get a slight sense of immersion (yes the horse/chocobo isn't real and doesn't NEED rest/food but having that limitation mimics a real world thing) basically along with whatever potential backend stuff or gilsink justification. At least that's how I see it.
    The response then would be couldn't there be a more immersive system if that was it's purpose? The carrots personally I never found annoying and do fine immersive- the timer on my bird is annoying and doesn't feel immersive either (imo). Why wouldn't I summon my bird with a whistle lol? I shake the greens like cows or pigs being called in.

    Although I would agree that sometimes immersion just happens to have some annoyances (like epona can't infinite sprint, but that adds some gameplay mechanics and immersion), I guess we might just differ on that I don't think the chocobo system is a good example of immersion.
    (1)
    Last edited by Shougun; 05-13-2021 at 11:40 AM.

  3. #3
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Shougun View Post
    The response then would be couldn't there be a more immersive system if that was it's purpose? The carrots personally I never found annoying and do fine immersive- the timer on my bird is annoying and doesn't feel immersive either (imo). Why wouldn't I summon my bird with a whistle lol? I shake the greens like cows or pigs being called in.

    Although I would agree that sometimes immersion just happens to have some annoyances (like epona can't infinite sprint, but that adds some gameplay mechanics and immersion), I guess we might just differ on that I don't think the chocobo system is a good example of immersion.
    Oh for sure there could be better systems to encourage immersion than a clock ticking down til you use another gysahl green, I was just giving my perspective on why the system isn't -bad- to me but I can agree there's many other things they could do on that front.

    Honestly the way it is now is almost a dead copy of how beastmaster's on-demand pets worked in FFXI, what with using a consumable item to summon a pet on a timer which is pretty simple. I would be happy if they allowed us to use different mounts as companions and extended the buff food system we have since right now it doesn't matter much at all.

    Another thing they could do as a band-aid measure is give our companion an Affinity meter that grows the more we use them and as it reaches milestones it could increase the time our bird can be out off one bunch of greens.
    (2)

  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by SilverObi View Post
    Oh for sure there could be better systems to encourage immersion than a clock ticking down til you use another gysahl green, I was just giving my perspective on why the system isn't -bad- to me but I can agree there's many other things they could do on that front.

    Honestly the way it is now is almost a dead copy of how beastmaster's on-demand pets worked in FFXI, what with using a consumable item to summon a pet on a timer which is pretty simple. I would be happy if they allowed us to use different mounts as companions and extended the buff food system we have since right now it doesn't matter much at all.

    Another thing they could do as a band-aid measure is give our companion an Affinity meter that grows the more we use them and as it reaches milestones it could increase the time our bird can be out off one bunch of greens.
    WELL THEN, I GUESS WE ARE IN FULL AGREEMENT--- FINE BY ME! lol





    On a deeper note though of course there must be some sort of thought behind why a system is as it is, doesn't mean the thought is the best or still true but I never think the devs are without brain - can't even make an okay game without a brain, and you definitely couldn't make one of the most popular mmos in such a situation .

    Personally if I had to justify the system as it is currently I'd lean towards server stress, the rest of the reasons while they may have back story are not, imo, enough of any reason not to make wide the gates of potential improvement. Even the server one might come up with an interesting mix, but clearly is one of the issues that's far less flexible. Although I'd hope it's not because I'd hope it can improve lol.

    Clearly a big fan of chocobos: https://forum.square-enix.com/ffxiv/threads/380224 :P

    On that topic of reasons existing but perhaps not in the best format, I am fairly certain that the healer changes, that are not popular with some healers, at least here I see on forums, are actually because of other healers who wanted to focus on healing specifically, and due to some of their other balance designs, and perhaps not perfect implementation, we've now healers who can mostly oGCD in casual content and yet also have very bare bone 'other' tasks.

    In that way I really think we agree on a deeper level (purpose of posting, affinity, what have you), if you were listing a potential reason yet not saying things can't change (as I do in some healer threads where I see people say things like they think SE has no idea what they want or why they do what they do- and I personally think it was clearly in response to player feedback but perhaps not done in the best way that it could have been done).
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    Last edited by Shougun; 05-13-2021 at 01:28 PM.