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  1. #1
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    As an aside, it's always fascinating to me that despite the development team's own habit of adding quality of life changes with each new content patch there's always a handful of posters quick to shoot down suggestions based around quality of life features.

    I generally like to have my chocobo companion out when I'm doing a new batch of MSQ's, doing FATE's, participating in hunts and when tackling treasure maps.

    It's not a huge pain to grab some gysahl greens from a vendor, or to use them to summon our chocobo companion. With that said, it isn't particularly thrilling and could easily be streamlined to free up an inventory slot by reducing the mechanic to a simple summon and withdraw feature that is tied solely to action commands rather than an item.

    If more people get into the habit of using their chocobo companions maybe it could even lead to the open world experience being a little bolder.
    (7)

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,371
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Theodric View Post
    It's not a huge pain to grab some gysahl greens from a vendor, or to use them to summon our chocobo companion. With that said, it isn't particularly thrilling and could easily be streamlined to free up an inventory slot by reducing the mechanic to a simple summon and withdraw feature that is tied solely to action commands rather than an item.
    That's the thing... when a certain design ends up being thoughtless, or unthrilling as you put, then it's stale, at least is how I perceive.

    There's a similar example to that: Back a while ago, a lot of healers got mad with the removal of Protect... But the spell itself (the latest iteration, at least) bore little to no thought or player agency. It was a long duration buff, zero cost to maintain, brought by every healer... When a maintenance buff brings zero layers of complexity to it (much like Ghysal Greens are as a summoning device), that is a strong candidate to be streamlined.

    In Protect's case it meant 1 free slot in the action bar... In the Green's case, yeah, it is 1 free slot in your inventory, which can go a long way, depending on the player.
    (2)