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  1. #1
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    The problem is, only a small percentage of the playerbase do savage and ultimate. Plus if you’re doing it on PF, you find the good players got BIS and stopped playing months ago so weekly PFs are bad, plus it’s hard to get groups after Tuesday so you just don’t bother and have nothing to do.

    IMO there isn’t enough incentive (rewards etc) to do old content and very little “normal” relevant battle content to do.

    Therefore, if you like raiding, what do you do? At least mythic type dungeons would have filled some gap.
    (5)

  2. #2
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by Thoosa View Post
    IMO there isn’t enough incentive (rewards etc) to do old content and very little “normal” relevant battle content to do.
    For all the flak the BLU gets, it's legitimately a new way to experience said old content. Since the group consists of 8 DPSs, the role mechanics are randomized and at times you have to figure out how to do them. You need to be flexible and be prepared for every possible scenario.
    Also there are achievements for doing EX and Savage fights synced with No Echo. Due to BLU's nature being a burst class it can do a lot of damage very quickly and can straight up skip phases, but the closer you get to the level cap, the more you actually need to do the mechanics correctly. Savage raids are still quite challenging. Omega raids are very fun as BLU and second phase of O12S is probably my favorite BLU fight.
    (6)
    Sometimes rumors are just... rumors.

  3. #3
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Thoosa View Post
    The problem is, only a small percentage of the playerbase do savage and ultimate.
    I think they could incentivize this more but they would need to change a few things as a lot of people who come to FF14 come from WoW so the concept of raiding and doing harder content is there. The issue I personally see is FF14 does not use guilds in the same way to organize people into coordinated groups for raid content.

    The content size is also smaller so something like a static is even possible. I think it will evolve eventually as more transplants come over to FF14.
    (0)

  4. #4
    Player
    sharlim's Avatar
    Join Date
    May 2021
    Posts
    27
    Character
    Sharlim Crendall
    World
    Diabolos
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Puremallace View Post
    I think they could incentivize this more but they would need to change a few things as a lot of people who come to FF14 come from WoW so the concept of raiding and doing harder content is there. The issue I personally see is FF14 does not use guilds in the same way to organize people into coordinated groups for raid content.

    The content size is also smaller so something like a static is even possible. I think it will evolve eventually as more transplants come over to FF14.
    4 man mythic style would be pretty cool. I personally am not sure I would be able to clear that content, but I think it makes sense to have multiple paths to work harder to get better stuff (e.g. raids vs crafting), so long as the gap for casuals like myself is not so huge or we will just feel bad haha
    (1)

  5. #5
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by sharlim View Post
    4 man mythic style would be pretty cool. I personally am not sure I would be able to clear that content, but I think it makes sense to have multiple paths to work harder to get better stuff (e.g. raids vs crafting), so long as the gap for casuals like myself is not so huge or we will just feel bad haha
    The beauty of mythic style 4man dungeons (and scaling content in general) is that it catches part of both crowds. Right now a single person can easily carry an entire run. In 80s content even both the healer and tank can be hilariously bad and a dps can carry that. Mythic style dungeons would start barely above that level and can go anywhere from there.
    I don't think their "we want good players to be able to carry runs" is a good argument when scaling is up to them and higher difficulties are not designed for deadweight squads anyway. We really need more midcore content and that would've been a great opportunity to bridge the gap between casual and hardcore.
    (10)
    Last edited by Rilifane; 05-20-2021 at 10:01 PM.