It's already optional. Me skipping it has no bearing on your enjoyment, and someone purchasing a skip has no bearing on your enjoyment. The position of "but it might change the story" doesn't hold water to me, since the story changes every patch and every expansion and every time a new Main Scenario writer comes along. It'll change, anyway. That, and MSQ content is the primary driving foundation for how the team develops content in XIV, which puts it in, likely, the safest spot relative to the rest of the content involved in the game. But if we're talking about content quality going forward, that requires SE proper to actually care about this game and not just Creative Unit 3. Since I do, sincerely, believe the development team want to do the best they can by the playerbase.
And while MSQ is as integral to the game's identity as it is, again, my point is: It's not the only reason why players pick up the game, and it's asinine for new players to be told that -- before they are allowed to experience the MMO part of this RPG -- they have to slog through 80+ hours of single player story content, that offers 0 value to that player, just because. This game is not in the visual novel genre. It is an MMORPG, people tend to expect to be allowed to play with their friends through the content of the game, which the MSQ actively negates. Those who want to do MSQ still can. Those who take, for example, an optional free Story Skim or Story Skip still have access to New Game+ if they decide they want to go back to see it. Functionally, one does not impact the other.
I understand forcing that commitment translates into subscription time for the period of actually doing it, and translates into story skips and job boost purchases, though; I still find it weird that this playerbase will point to those as if being taken advantage of by a company that created a problem that mountainous in the first place is the Good result instead of asking for that company to do better.
That all, and, eventually the story (if it hasn't already) will become a massive roadblock to more players who might be interested in the game due to seeing the Ultimate or Savage content. Or the Gathering and Crafting content. Or who saw the housing content, or who were excited to do things like treasure maps and hunts and so on. Which means, less new players. And while Shadowbringers did have a boom, I still feel like that surge would've been larger without all the arbitrary gates that cost an extra fee to get past if you have no interest in running amok in the ARR story line for 50+ levels spamming whatever terrible frankensteined Job Kit SE decided to give you. (And, additionally speaking -- if you were interested in, say, Astrologian you need to get to level 50+ just to get to level 30).
And, for current players, having the option to Skip the MSQ on an Alt should just be baseline.



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