Quote Originally Posted by DBriggs304 View Post
I dont think out "world" is big enough to justify world quests. WoW's maps all seem much larger than ours.
I've been feeling this lately. Probably the biggest reason the game is feeling old now and lacking immersion is the small maps separated by loading screens. We don't have PS3 limitations any more but I guess the game engine is still limited. I wish we could transplant the good content of this game into a massive world with seamless zoning.

PSO2 is taking a practical approach where the old content is left as it was, while the new content starting from June is taking place in a new world and new game engine with seamless transitions, doesn't even need a loading screen when transitioning between the field and city.

Very nice to see one huge continuous world without break points. You can see into different zones from each other, and when you travel across zone lines it just loads in the players in that part of the map without interrupting your experience. I'd love to see the future of FF Online with a modern engine like that.