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  1. #1
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100

    Is there any reason FF14 does not have world quest?

    Unless I am missing something when you enter a zone there is not something on the map that actually encourages you to want to leave a city.

    What I am thinking is something similar to the below:
    . Complete 3 fates. Reward could be monetary
    . Complete 3 A class hunts. Reward could be dungeon currency
    . Complete 3 entries in the photo gallery
    . Additional quest to encourage people to try out blue mage. Like use x blue mage spell to kill this enemy.
    . Finish one beast tribe quest

    ^ Just a few examples of things that could give people more reason to leave the city. There could be a minion reward for completing 3 world quest in 3 different zones as a weekly for example.

    It would be entirely optional since FF14 devs actually understand the concept of gear acquisition and not building tons of mandatory chore systems. I think one issue I see is people do not quite understand some of the different things in FF14 and this would be a way of helping people learn the game.

    XP reward world quest for people leveling.

    Edit with a response to below:
    The challenge log is a very solo thing and FF14 does have a legitimate problem of feeling more like a solo rpg then an MMO in some places. I think this could help. Just call it the daily challenge World Quest and add an extra gil bonus or something.
    (5)
    Last edited by Puremallace; 05-05-2021 at 01:56 AM.

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    There's already a reward for doing fates, hunts have their own reward, you uhh, can't do anything with sightseeing points after you get them all.

    Beast tribe quests have their own rewards.

    This would only encourage people who already do the content. It would do nothing for people who have no interest.
    (18)

  3. #3
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,273
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Actually, we already have those, they're called Achievements and the Challenge Log (specifically Hunt achievements and entries related to open-world content like FATEs in the Challenge Log).
    (21)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  4. #4
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Puremallace View Post
    Unless I am missing something when you enter a zone there is not something on the map that actually encourages you to want to leave a city.

    What I am thinking is something similar to the below:
    . Complete 3 fates. Reward could be monetary
    . Complete 3 A class hunts. Reward could be dungeon currency
    . Complete 3 entries in the photo gallery
    . Additional quest to encourage people to try out blue mage. Like use x blue mage spell to kill this enemy.
    . Finish one beast tribe quest

    ^ Just a few examples of things that could give people more reason to leave the city. There could be a minion reward for completing 3 world quest in 3 different zones as a weekly for example.

    It would be entirely optional since FF14 devs actually understand the concept of gear acquisition and not building tons of mandatory chore systems. I think one issue I see is people do not quite understand some of the different things in FF14 and this would be a way of helping people learn the game.

    XP reward world quest for people leveling.
    So, the challenge log? Shadowbringer fates give currency you can trade for barding, materials, housing items, etc too. Plus you have daily/weekly hunts to track down.
    (11)

  5. #5
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    It's been in the game for like 8 years.
    (15)

  6. #6
    Player
    Raelsar's Avatar
    Join Date
    Jan 2019
    Posts
    50
    Character
    Raelsar Valon
    World
    Brynhildr
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Puremallace View Post
    What I am thinking is something similar to the below:
    . Complete 3 fates. Reward could be monetary
    . Complete 3 A class hunts. Reward could be dungeon currency
    . Complete 3 entries in the photo gallery
    . Additional quest to encourage people to try out blue mage. Like use x blue mage spell to kill this enemy.
    . Finish one beast tribe quest
    At least two of those examples are already in the weekly challenge log:
    • Complete 5 FATEs with a gold rating, and another for completing 10 FATEs with a gold rating. Both award gil and XP.
    • Completing 5 Beast Tribe quests, and another for completing 15 Beast Tribe quests. Awards gil for each.

    The challenge log is actually fairly extensive, covering a wide variety of bonuses. Nearly all of them award gil, with the only real exceptions being those for Gold Saucer (awarding MGP instead); most combat-related ones award a decent chunk of XP as well. Most challenges have two or more stages, or have concurrent objectives. There's even sizable gil bonuses for completing multiple objectives in the challenge log each week.

    So... the additional objectives are already there, the only real difference is how they are presented to the player.

    "World Quests" in WoW were generally an "in your face, DO THIS NOW!" sort of thing; that'd be too intrusive for FFXIV, and would likely push the game towards a more goal-chasing model that would hamper the experience for many.

    How FFXIV handles them is "here's something for you to do, if you want", giving the player the agency either do them or ignore them as they see fit; though I guess some may have some difficulty finding it, as the log is unlocked through an optional sidequest relatively early on during ARR. Heck, most of the rewards aren't even that big or important; so they're not going to become a domineering factor in everyone's playtime. The only real downside is that you have some players meandering about because they aren't being given an objective to chase by the game, and quite frankly the only solution for them is to either get used to the lack of direction or find a way to create their own objectives. On the flipside, many others enjoy the lack of something constantly pushing them towards completing various objectives; they like meandering about and not having to worry about any sort of objective.
    (9)

  7. #7
    Player
    DBriggs304's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    754
    Character
    Fu Soya
    World
    Excalibur
    Main Class
    Red Mage Lv 55
    I dont think out "world" is big enough to justify world quests. WoW's maps all seem much larger than ours. They would also end up competing with the fate system.

    Although it would be nice to have an alternate way to get Beast Tribe rep, but even our grind is no where near the rep grinds in wow.
    (2)

  8. #8
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Raelsar View Post
    At least two of those examples are already in the weekly challenge log:
    • Complete 5 FATEs with a gold rating, and another for completing 10 FATEs with a gold rating. Both award gil and XP.
    • Completing 5 Beast Tribe quests, and another for completing 15 Beast Tribe quests. Awards gil for each.

    The challenge log is actually fairly extensive, covering a wide variety of bonuses. Nearly all of them award gil, with the only real exceptions being those for Gold Saucer (awarding MGP instead); most combat-related ones award a decent chunk of XP as well. Most challenges have two or more stages, or have concurrent objectives. There's even sizable gil bonuses for completing multiple objectives in the challenge log each week.

    So... the additional objectives are already there, the only real difference is how they are presented to the player.

    "World Quests" in WoW were generally an "in your face, DO THIS NOW!" sort of thing; that'd be too intrusive for FFXIV, and would likely push the game towards a more goal-chasing model that would hamper the experience for many.

    How FFXIV handles them is "here's something for you to do, if you want", giving the player the agency either do them or ignore them as they see fit; though I guess some may have some difficulty finding it, as the log is unlocked through an optional sidequest relatively early on during ARR. Heck, most of the rewards aren't even that big or important; so they're not going to become a domineering factor in everyone's playtime. The only real downside is that you have some players meandering about because they aren't being given an objective to chase by the game, and quite frankly the only solution for them is to either get used to the lack of direction or find a way to create their own objectives. On the flipside, many others enjoy the lack of something constantly pushing them towards completing various objectives; they like meandering about and not having to worry about any sort of objective.
    Yeah I agree. What I was thinking is more of a way of getting more players focused on certain challenges. The challenge log is a very solo thing and FF14 does have a legitimate problem of feeling more like a solo rpg then an MMO in some places. I think this could hep. Just call it the daily challenge World Quest and add an extra gil bonus or something.
    (0)

  9. #9
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I'd definitely appreciate more reasons to go out into the game world.

    ESO consistently adds content that breathes new life into every zone - with the archaeology and theft systems being two such measures. It'd be neat if FFXIV became a bit bolder on that front.
    (11)

  10. #10
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    I don't mind world content if it's soloable and can be proc'd by the player and not having a timer of its own so you can miss it. I used to do FATEs, Hunts, and Beast tribes a lot, but I get tired of doing the first two and the only reason I stop doing beast tribe is because I stop wanting to level crafter/gatherer, which means I won't get to complete everything moving forward.

    Combat guildleve is my preferred type of world content.
    (4)

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