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  1. #1
    Player
    REPROBEAN_CHILD's Avatar
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    Jan 2015
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    Everywhere
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    582
    Character
    Lucienne Beauvilliers
    World
    Faerie
    Main Class
    Summoner Lv 100
    I actually like this idea, but the issue I have is how you can't fully traverse some areas without flying. What immediately comes to mind is The Peaks and Amh Araeng. With Peaks, if you enter from the north, you cannot go southward on foot, because of the higher elevation in the south. With Amh Araeng, while it's possible to go east to west via that cave behind Mord Souq, it's impossible to go west and east with that same route because of the cliff.
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  2. #2
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by REPROBEAN_CHILD View Post
    I actually like this idea, but the issue I have is how you can't fully traverse some areas without flying. What immediately comes to mind is The Peaks and Amh Araeng. With Peaks, if you enter from the north, you cannot go southward on foot, because of the higher elevation in the south. With Amh Araeng, while it's possible to go east to west via that cave behind Mord Souq, it's impossible to go west and east with that same route because of the cliff.
    That's where I was trying to bump the idea with mount flavor stuff. Maybe a high peak area needs a mountain chocobo - which you might not unlock right away either to give your noodle some extra progression and thoughts to the area (at first you might just have a shallow stream boco, and you've to examine the map and miss certain quests, but through work in the area you'd unlock mountain walking rank 1 giving you a short period of time to 'climb' a mountain (think skyrim horse lol), which can climb mountains while using stamina or something (to prevent it from being like ground flying, but actually mountain climbing). Or you might have a open stretch area, and if you don't have too much cargo, you could do a running sprint leap that causes you to jump farther than normal (crossing a large distance).

    Also, depending on the depth of content in an area, you might be able to construct and repair facilities- adding bridges or stairs, shortcut caves, ramps, secret of mana cannons. . . w.e / etc lol. Wouldn't make sense if you've like 2 missions in an area, but if they utilized Amh Araeng for like 10 repeatable quests that have mutations and their own variants (meaning a lot of possible opportunities), then the depth could be nice.

    Quote Originally Posted by Rofel View Post
    Yesss. Tie to it some camping elements (consumables) and we're good. Maybe to keep up a buff that increases a lil bit of speed? I dunno. I wanna set up a tent, maybe give one fashionable item like an umrella that allows me to do it.
    .
    I'd love to see tent and some camping stuff in the game, tents were a huge part of older FF games, and of course FFXV. It would be cool if you could gain buffs and such from having more of a road trip journey. Like if each zone had some basic local ingredients you could make a potent in-that-zone buff (that lasts quite some time, ranging from stat to QoL, like one might be like sprnt speed 100% while another may be sprint duration 500%), similar to how there were food buffs in FFXV, this camp buff not replacing normal cooking food buffs (perhaps if you combine your camp meal your CUL meal will last longer as well). Maybe a sort of zone guide for each area that comes with some tidbits of lore on plants and animals (that you can use for your benefit).
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    Last edited by Shougun; 05-06-2021 at 12:19 AM.

  3. #3
    Player
    Rofel's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    416
    Character
    Rofel Dokfel
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Shougun View Post
    I'd love to see tent and some camping stuff in the game, tents were a huge part of older FF games, and of course FFXV. It would be cool if you could gain buffs and such from having more of a road trip journey. Like if each zone had some basic local ingredients you could make a potent in-that-zone buff (that lasts quite some time, ranging from stat to QoL, like one might be like sprnt speed 100% while another may be sprint duration 500%), similar to how there were food buffs in FFXV, this camp buff not replacing normal cooking food buffs (perhaps if you combine your camp meal your CUL meal will last longer as well). Maybe a sort of zone guide for each area that comes with some tidbits of lore on plants and animals (that you can use for your benefit).
    Yup! When I was grinding for gathering scrips, I was thinking about having some small bonus related to camping on the general area you're flying around, like a small cumulative bonus to Gathering, Perception, GP or GP regeneration.

    It could even scale based on how many gatherers you have on your party (1 tent for solo, 2 tents + nice fire for light party, 3 tents + food being cooked for full party).

    I know they won't get deep on it but I'd gladly have a tent popping up as a consumable or fashion item.
    (1)
    Last edited by Rofel; 05-07-2021 at 12:20 AM.

  4. #4
    Player
    Ath192's Avatar
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    Jul 2019
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    1,813
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by REPROBEAN_CHILD View Post
    I actually like this idea, but the issue I have is how you can't fully traverse some areas without flying. What immediately comes to mind is The Peaks and Amh Araeng. With Peaks, if you enter from the north, you cannot go southward on foot, because of the higher elevation in the south. With Amh Araeng, while it's possible to go east to west via that cave behind Mord Souq, it's impossible to go west and east with that same route because of the cliff.
    For the peaks you would have to go around through Rhalgers reach or the fringes depending on the side you need, and for Ahm Araeng you would have to access through either the crystarium or lakeland, These are things that may get you stuck the first time around but an experienced traveler/cartographer would have no issues knowing the ins and outs of places. No zone in FFXIV is completely inaccessible by non-flying non-teleporting (gil based) methods. So one would have to know these things by simply getting to know the land. =P Which, is a challenge in and of itself.

    I do like the other ideas suggested here and am not opposed to them in any manner. I was looking for the easiest route to get this implemented though and software engineering for some of the proposed methods would delay the release which gives me less hope. None-the-less, if you do possess a mountain climbing chocobo that can hop over terrain and they build the animations for it it would be neat.

    Likewise, if you want to or need to AFK I can see setting up a tent you can sit in and everything that also spawns a safe zone so random encounter don't happen near you while you are parked. But again I dunno the coding aspect. Whereas in the simple version of this idea they really don't have to do anything to the game except put an NPC and script the quests and be done which may increase the chances of it happening. Loving all the ideas though I'm glad there is a demand for this type of activity. I did like traveling in XI a lot. It actually was more memorable than combat for me, however, the complaint, and very valid one was the time, which is why teleportation and flying exist. So I don't think this would take an insane amount of time if its only once a week and on top of it is completely optional for those of us that want a good journey every now and then.
    (2)

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