When you have "Easy" and "Very Easy" Mode in Instanced Battles, I think we have a problem. I love Yoshi-P, but he has to release that big brother death grip off the player base's hand, otherwise the game will never grow properly as a result.
When you have "Easy" and "Very Easy" Mode in Instanced Battles, I think we have a problem. I love Yoshi-P, but he has to release that big brother death grip off the player base's hand, otherwise the game will never grow properly as a result.
Define growing "properly" first.
I actually disagree with the easy mode for quests, but people told me it's irrelevant because they're solo, so whatever.
But anyway, I don't think there is any "big brother death grip" thing going on, just some rules that are actually enforced. People still has the freedom of determining whom they want to play with in this game.


But how is it going to be irrelevant if by doing this you damage the fucking learning curve of the game?Define growing "properly" first.
I actually disagree with the easy mode for quests, but people told me it's irrelevant because they're solo, so whatever.
But anyway, I don't think there is any "big brother death grip" thing going on, just some rules that are actually enforced. People still has the freedom of determining whom they want to play with in this game.
Things like the Echo and Easy mode totally damage this curve and that affects EVERYONE because this is an MMORPG. If a person cannot pass the combat against Zenos in Stormblood, he should analyze what he is doing, how to move from aoes and see what he is doing wrong, in the same way as in FFX if he cannot pass the combat against Seymour, he analyzes I'm doing wrong and I try again until I learn.
But these modes simply make people turn off their brains, fail at everything, and can continue to progress in the game.





Those who want to learn will learn, and those who believe that ignorance is bliss will continue about their business regardless of what anyone says. I don't think these "easy mode" story scenarios are as detrimental as some may think. People have been able to level up fast for some time, even without buying boosts. This isn't anything new. With as casual of a game as this is, I would expect a fair number of players to be a bit below average but still able to get things done...which they do most of the time. It's just not always pretty. What it comes down to is personal expectations. Some have theirs set way too high. FF XIV is the wrong game for that, in my opinion. Some MMOs seem to go through a constant identity crisis, but the dev team knows exactly what FF XIV is and they design the game largely around a more relaxed and casual player base. I respect that.But how is it going to be irrelevant if by doing this you damage the fucking learning curve of the game?
Things like the Echo and Easy mode totally damage this curve and that affects EVERYONE because this is an MMORPG. If a person cannot pass the combat against Zenos in Stormblood, he should analyze what he is doing, how to move from aoes and see what he is doing wrong, in the same way as in FFX if he cannot pass the combat against Seymour, he analyzes I'm doing wrong and I try again until I learn.
But these modes simply make people turn off their brains, fail at everything, and can continue to progress in the game.
Last edited by Vahlnir; 05-05-2021 at 02:43 PM.


That's why I not only name the easy mode, I name the Echo in my comment because in Heavensward it was very normal to hear that for certain class missions or certain history missions it was better to die repeatedly to collect Echo and complete the mission.Those who want to learn will learn, and those who believe that ignorance is bliss will continue about their business regardless of what anyone says. I don't think these "easy mode" story scenarios are as detrimental as some may think. People have been able to level up fast for some time, even without buying boosts. This isn't anything new. With as casual of a game as this is, I would expect a fair number of players to be a bit below average but still able to get things done...which they do most of the time. It's just not always pretty. What it comes down to is personal expectations. Some have theirs set way too high. FF XIV is the wrong game for that, in my opinion. Some MMOs seem to go through a constant identity crisis, but the dev team knows exactly what FF XIV is and they design the game largely around a more relaxed and casual player base. I respect that.
And precisely what you are telling me is the problem that we are discussing here, in a game where you do not play with anyone, it does not matter the difficulty or if you want to skip the learning curve of the game but we are in an MMORPG where your performance affects the rest of th players and we return to the same thing NOBODY asks you to play with 99 parsers, people are asked a minimum of understanding, understanding that the game teaches you but is easily ignored by factors that I mention. It is the criticism that many of us do with Yoshida for this kind of thing and it is the problem that many people have encountered with this game that not only affects the dungeon facet, it affects others such as PVP.
Last edited by Nayout; 05-05-2021 at 03:50 PM.
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