Results 1 to 10 of 1009

Hybrid View

  1. #1
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    When you have "Easy" and "Very Easy" Mode in Instanced Battles, I think we have a problem. I love Yoshi-P, but he has to release that big brother death grip off the player base's hand, otherwise the game will never grow properly as a result.
    (7)

  2. #2
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Soge01 View Post
    When you have "Easy" and "Very Easy" Mode in Instanced Battles, I think we have a problem. I love Yoshi-P, but he has to release that big brother death grip off the player base's hand, otherwise the game will never grow properly as a result.
    Define growing "properly" first.

    I actually disagree with the easy mode for quests, but people told me it's irrelevant because they're solo, so whatever.

    But anyway, I don't think there is any "big brother death grip" thing going on, just some rules that are actually enforced. People still has the freedom of determining whom they want to play with in this game.
    (4)

  3. #3
    Player
    Nayout's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    294
    Character
    Herstryp Cristin
    World
    Cactuar
    Main Class
    Archer Lv 90
    Quote Originally Posted by linayar View Post
    Define growing "properly" first.

    I actually disagree with the easy mode for quests, but people told me it's irrelevant because they're solo, so whatever.

    But anyway, I don't think there is any "big brother death grip" thing going on, just some rules that are actually enforced. People still has the freedom of determining whom they want to play with in this game.
    But how is it going to be irrelevant if by doing this you damage the fucking learning curve of the game?

    Things like the Echo and Easy mode totally damage this curve and that affects EVERYONE because this is an MMORPG. If a person cannot pass the combat against Zenos in Stormblood, he should analyze what he is doing, how to move from aoes and see what he is doing wrong, in the same way as in FFX if he cannot pass the combat against Seymour, he analyzes I'm doing wrong and I try again until I learn.

    But these modes simply make people turn off their brains, fail at everything, and can continue to progress in the game.
    (7)

  4. #4
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nayout View Post
    But how is it going to be irrelevant if by doing this you damage the fucking learning curve of the game?

    Things like the Echo and Easy mode totally damage this curve and that affects EVERYONE because this is an MMORPG. If a person cannot pass the combat against Zenos in Stormblood, he should analyze what he is doing, how to move from aoes and see what he is doing wrong, in the same way as in FFX if he cannot pass the combat against Seymour, he analyzes I'm doing wrong and I try again until I learn.

    But these modes simply make people turn off their brains, fail at everything, and can continue to progress in the game.
    Those who want to learn will learn, and those who believe that ignorance is bliss will continue about their business regardless of what anyone says. I don't think these "easy mode" story scenarios are as detrimental as some may think. People have been able to level up fast for some time, even without buying boosts. This isn't anything new. With as casual of a game as this is, I would expect a fair number of players to be a bit below average but still able to get things done...which they do most of the time. It's just not always pretty. What it comes down to is personal expectations. Some have theirs set way too high. FF XIV is the wrong game for that, in my opinion. Some MMOs seem to go through a constant identity crisis, but the dev team knows exactly what FF XIV is and they design the game largely around a more relaxed and casual player base. I respect that.
    (5)
    Last edited by Vahlnir; 05-05-2021 at 02:43 PM.

  5. #5
    Player
    Nayout's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    294
    Character
    Herstryp Cristin
    World
    Cactuar
    Main Class
    Archer Lv 90
    Quote Originally Posted by Vahlnir View Post
    Those who want to learn will learn, and those who believe that ignorance is bliss will continue about their business regardless of what anyone says. I don't think these "easy mode" story scenarios are as detrimental as some may think. People have been able to level up fast for some time, even without buying boosts. This isn't anything new. With as casual of a game as this is, I would expect a fair number of players to be a bit below average but still able to get things done...which they do most of the time. It's just not always pretty. What it comes down to is personal expectations. Some have theirs set way too high. FF XIV is the wrong game for that, in my opinion. Some MMOs seem to go through a constant identity crisis, but the dev team knows exactly what FF XIV is and they design the game largely around a more relaxed and casual player base. I respect that.
    That's why I not only name the easy mode, I name the Echo in my comment because in Heavensward it was very normal to hear that for certain class missions or certain history missions it was better to die repeatedly to collect Echo and complete the mission.

    And precisely what you are telling me is the problem that we are discussing here, in a game where you do not play with anyone, it does not matter the difficulty or if you want to skip the learning curve of the game but we are in an MMORPG where your performance affects the rest of th players and we return to the same thing NOBODY asks you to play with 99 parsers, people are asked a minimum of understanding, understanding that the game teaches you but is easily ignored by factors that I mention. It is the criticism that many of us do with Yoshida for this kind of thing and it is the problem that many people have encountered with this game that not only affects the dungeon facet, it affects others such as PVP.
    (4)
    Last edited by Nayout; 05-05-2021 at 03:50 PM.