Quote Originally Posted by Awha View Post
In the end the potential still exists without a hard dps check. The healer could just run out of mp and tank runs out of coold0wns cause the fight takes too long. The potential for a wipe still exists no matter how unlikely.
Do we have to qualify tanks not mitigating/holding enmity or healers not healing with "no matter how unlikely?"

Quote Originally Posted by Seera1024 View Post
I'd say a DPS consistently not out DPS'ing a tank or healer in normal content is underperforming.

They may not be underperforming to the point that they are causing wipes, but they are significantly slowing down progress if that's the case.

A DPS not performing well is just as dangerous. Because lower DPS means a longer fight. A longer fight increases the chances of players making a mistake with mechanics or skill usage that could result in a wipe.

A D grade while passing is under performing. A person just caring to graduate high school may not have motivation to improve their performance, but they are still under performing.
Without actual consequence, saying that they're underperforming is meaningless. If efficiency is the metric you want to focus on, hence time taken, then you should make your own party.

If you want to be efficient, then hope for every normal content to be nerfed down so hard that people "underperforming" by that metric is irrelevant. People who allegedly manipulate roulette to get easier content is being efficient.

Duty finder mixes players of all skill levels and game goals together. As long as the content's being completed, I personally wouldn't agree with a kick, especially if there hasn't been any attempt to nicely ask the player to improve. Players who care about the skill levels and game goals should use party finder to form a group.
Indeed.