Quote Originally Posted by Caurcas View Post
That is the issue. That gameplay design is not sustainable, sometimes the strong cannot carry the weak nor should they.
How often do you come across DF groups that fall apart due to being unable to finish content? I can't even remember the last time I saw a DF group disband.

If you think the strong shouldn't carry the weak then frankly you're not a team player. Even among the best players there are times when the stronger have to help the weaker players. Everyone has a bad day, makes mistakes or encounter some mechanic that gives them trouble. Being part of a team means you pool your skills and resources together to lift up the whole team, not be stroppy and refuse to help the team simply because of your ego. There are of course limits to how much carrying is acceptable but from the way you talk it appears you think any shred of extra work for you is unacceptable.

And if the design is unsustainable then why has it been continuing fine since ARR and the game has only become more popular? Really starting to think you're just on some trip to indirectly praise yourself instead of trying to solve an actual problem. All your posts can be summed up as "I'm great and I'm allergic to anyone who isn't as great as I am".