Results 1 to 10 of 1009

Hybrid View

  1. #1
    Player Caurcas's Avatar
    Join Date
    Jan 2020
    Posts
    1,527
    Character
    Caur Kagon
    World
    Siren
    Main Class
    Dark Knight Lv 90
    To answer your question, its because 14 had the best gameplay loop at endgame. The rotational complexity puts alot of other mmos to shame. However, it is also a shame they keep reducing these every xpac. As for a more practical solution to my "woes" SE needs to put in more roadblocks you have to clear to progress. Lock DF until you do you job quest. Lock people from participating unless they are of adequate ilvl. Lock people from queuing at 30 if they dont have their job stone equipped, and stop them from gaining xp until they do so. It's so easy to be adequate at this game, its unreal players aren't for the most part. This might just be a NA problem though.
    (6)

  2. #2
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Caurcas View Post
    To answer your question, its because 14 had the best gameplay loop at endgame. The rotational complexity puts alot of other mmos to shame. However, it is also a shame they keep reducing these every xpac. As for a more practical solution to my "woes" SE needs to put in more roadblocks you have to clear to progress. Lock DF until you do you job quest. Lock people from participating unless they are of adequate ilvl. Lock people from queuing at 30 if they dont have their job stone equipped, and stop them from gaining xp until they do so. It's so easy to be adequate at this game, its unreal players aren't for the most part. This might just be a NA problem though.
    Its funny because othet games employ similar methods to ensure players aren't hurting others experiences, But SE is always the black sheep.
    (1)