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  1. #37
    Player
    StormyFae's Avatar
    Join Date
    Feb 2021
    Location
    Gridania
    Posts
    258
    Character
    Serena Nisomusui
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ReynTime View Post
    Nah I'm against this.

    Thanks to Trusts defining how they're designed I've never disliked 4-p dungeons more than I dislike them in Shadowbringers.

    I don't want MSQ trials to suffer the same fate.
    Imagine if my favorite MSQ trial, from 5.3, had been watered down to make trust behavior easier to implement in it. No, no thanks.

    Also have to note that this would make the gap in difficulty between MSQ content and the rest of the pve content even wider than it is. When the mandatory stuff fails epically at preparing players for content like Bozja's duties at normal level because you keep trying to make the story all but carry the player to the max, I think your pve content has a very serious design problem.
    Okay time for cold truth..

    A. Elements are pointless -500 diffuculty
    B. Auto stats -2560 diffuculty
    C. Everyone has and gets all abilitys without having to earn a single skill - 500 difficulty
    D. As long as your team has rezs no fight is diffucult unless everyone is a moron fight or first timers who haven't seen the pattern yet-7000 diffuculty.

    Fight patterns are always the same -8000 difficulty.
    E. As long as you read your abilitys and test them u can master it easily as it tells u how 2 use it so clearly. -9000 points..

    No skill trees, or spec to make ppl use their brain -12500 difficulty
    Trust, if you die u fail the fight and have to restart also they dont aoe, so trust running is auto harder than players.. Unless you play with people who cant read.

    Honestly base design frogger is a harder game than base ffxiv without taking into fact ppl who cant read
    (1)
    Last edited by StormyFae; 04-27-2021 at 04:26 AM.