This has been a sad year for me as I finally decided to quit both WoW and SWTOR (and I was playing the latter only for story, but unlike in FFXIV, there is no reason to gear up or to team up, so there was nothing for me to do in between story patches, which are also not as predictable as FFXIV).
I don't really like PVP-focused MMORPG, which I think New World was supposed to be, though I also heard they backtracked a bit on that. Ashes of Creation also seems to be like that. PSO2 NGS might be worth a try, or this SoLO game I've been hearing about, though Gameforge, so ugh.
How do you feel about the TRUST experience in the Bozja intro quest? I think that was a good start.I think the ai would have to be more sophisticated for trials for the simple fact that trials typically have mechanics that are more complex than dungeons and mistakes are less forgiving. Dunno about you but I have seen Trust npcs mess up mechanics by standing in telegraphs due to pathing issues. I think they would have to fix that first before expanding Trusts to bigger parties than 4 man.
And like I said there are significantly more 4 man msq instances than msq trials, so just for covering a lot of content it would make sense for SE to prioritise 4 man content first.
I actually quite enjoy Trusts when I want to do a dungeon but I'm in a super chill mood or I'm just curious to see what little bits of lore are hidden in them. I just wish the required xp gains on the npcs to lvl up wasn't so ludicrously high. But I suppose it might be like that because SE don't want players to rely on Trusts too much? It is possible that this is the intention considering they still haven't addressed that and it's the end of the expansion now. But players only need to complete msq content once to progress so it's not a huge issue and they're always available when you have a newly unlocked msq dungeon, and there are other avenues for xp when lvling up other classes.
 
			 
			

 
			 Originally Posted by Penthea
 Originally Posted by Penthea
					
 
					
					
					
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