I thought part of the point of mmos was to be in an environment which encourages teamplay.
Oh right this is about what you want from a game, not what the genre actually is.
It would if you could do everything with Trusts. But you can't and it likely will never get to that point because I don't see SE making Trusts work for alliance raids and ex/savage/ultimate. It would be an incredible amount of work to get it to function for a 24 man, and having it in ex/savage/ultimate would defeat the purpose of those difficulties existing in the first place. Anyway the Scions don't even have enough people to fill up an alliance raid
I'm perfectly fine with the idea of Trusts being available for all msq content. Though I do wonder how that would work in some parts of HW given what happens to the Scions. We'll see whenever SE gets around to it.
Yeap completely agree Trusts are a stress free way to learn how to do content. I have used them sometimes when I wanted to do a dungeon but at sima very chill pace. You also get a little bit more story from paying attention to what the npcs say which is cool. Could do without Alisae constantly stealing the lb though ;D
There is nothing about teamplay being required for story that makes a person bad at the game. Literally nothing. Doing a msq dungeon isn't any different to doing a side content dungeon. What people need to accept is bad players are everywhere. You can't escape them. Every game has them. And frankly I think many exaggerate how often they encounter bad players because for the most part the people I encounter play well enough to be far above the requirements for the content. Sure they're not purple parse level but you don't need to be for most content. Not even savage.