I don't think they should but I can understand why some would want them too. Queue times for story trials can be pretty long at times and in non peak hours be unpoppable. Maybe they need a Story Trail roulette.
I don't think they should but I can understand why some would want them too. Queue times for story trials can be pretty long at times and in non peak hours be unpoppable. Maybe they need a Story Trail roulette.
As someone who prefers going in with Trusts with the dungeons and plays DPS, I think the trust system should only be expanded to earlier dungeons. Trials should be left as is.
While MSQ progress halts when you queue, there's always the following that can be progressed:
- Hunting logs, class and/or grand company
- Disciple of Hand and Disciple of Land classes leveling up, etc
- Aether current hunts
- Completion of Blue side quests or progression to unlocking dungeons for those Blue quests that unlock dungeons
- Could go earn MGP at the Gold Saucer
- Sit back and process the story that has happened so far.
There's always something that can be done if you are waiting for a queue to pop.
I believe it was mentioned during the Endwalker announcement stream that the 6.X normal mode 8-man raids will be doable with trusts, I wouldn't be surprised if they are planning to do so for the 8-man trials.
A thought on 5.5 MSQ:
I can't help but wonder if the reveal that "Lunar" primals can't temper and the emphasis on the fact that those without the Echo can help fight them is partially prepping to allow trusts for 6.0 msq trials as if they want to use primals they can just write them as using this summoning method and the Scions can help.
i don't see why not. trusts for trials would pretty much just be a 1 time only thing, as theres no reason to do it multiple times beyond trial roulette. although like others have said, i don't see them doing it anytime soon, however, i don't see the harm in suggesting it either. i hope they add it as an option, if only for the first time completion.
edit:
missed this, so heres hoping for you OP and others who want it.
It would be nice tbh so more people who completely miss the point of playing an mmo can just do everything with thrusts. Saves us the pain of running content with these people, because even at level 80 they still play like they just picked up the game a few hours ago..
Regarding Trust, I'd wish they add a method, maybe through crafting, to make items to increase the levels of your Trust members. I want to use them to farm the new dungeon for glams without having to roll against other people, but I don't want to run 50 dungeons just to level them up to that point.
The point doesnt matter however if you want to say something stupid like that. The point of mmos is having an option or free choice of playing with others, or playing the game alone for story, then teaming up with others for grinding parts of the game.. Honestly without open world pvp there is less points for mmo.. You can swing the term point around all you want but saying the only point in mmos are to have forced teamplay for everything shows how stupid you are.
There multiple points in mmos and everyone has there own definition of it. Something even game devolpers are so stupid over this days.
My definition of mmo and how i see it, is solo and enjoy the story at YOUR PACE not others,
Then team up, roleplay and open world pvp with others for fun not being forced to a whim of other ppl for story.
Adding trust to all story content isnt going to remove the mmo aspect saying that is rlly stupid honestly. Yes im being mean and im sorry but there is no nice way in saying the truth
Also trust can teach people mechicans in a realistic non stressful way which would increase the quality of players in content.. You want to blame anything for bad players at max lvl blame the system of teamplay through story as honestly it makes people Worst players..
Reason is there is less reason to care as much if you slack off its okay because 1 or 6 others will carry you if they already did the fight.
Last edited by StormyFae; 04-25-2021 at 12:47 PM.
I thought part of the point of mmos was to be in an environment which encourages teamplay.The point doesnt matter however if you want to say something stupid like that. The point of mmos is having an option or free choice of playing with others, or playing the game alone for story, then teaming up with others for grinding parts of the game.. Honestly without open world pvp there is less points for mmo.. You can swing the term point around all you want but saying the only point in mmos are to have forced teamplay for everything shows how stupid you are.
Oh right this is about what you want from a game, not what the genre actually is.
It would if you could do everything with Trusts. But you can't and it likely will never get to that point because I don't see SE making Trusts work for alliance raids and ex/savage/ultimate. It would be an incredible amount of work to get it to function for a 24 man, and having it in ex/savage/ultimate would defeat the purpose of those difficulties existing in the first place. Anyway the Scions don't even have enough people to fill up an alliance raid
I'm perfectly fine with the idea of Trusts being available for all msq content. Though I do wonder how that would work in some parts of HW given what happens to the Scions. We'll see whenever SE gets around to it.
Yeap completely agree Trusts are a stress free way to learn how to do content. I have used them sometimes when I wanted to do a dungeon but at a very chill pace. You also get a little bit more story from paying attention to what the npcs say which is cool. Could do without Alisae constantly stealing the lb though ;D
There is nothing about teamplay being required for story that makes a person bad at the game. Literally nothing. Doing a msq dungeon isn't any different to doing a side content dungeon. What people need to accept is bad players are everywhere. You can't escape them. Every game has them. And frankly I think many exaggerate how often they encounter bad players because for the most part the people I encounter play well enough to be far above the requirements for the content. Sure they're not purple parse level but you don't need to be for most content. Not even savage.
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