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  1. #13
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by kaynide View Post
    I’m gonna get a lot of flak for this but:

    To this day, outside of required quests, I have not used a single materia. And that’s me playing since launch and having all jobs to 80.

    So yeah, don’t care if they remove all materia, or just make the materia more about special effects.. eg fire on weapon gives fire visuals.
    I'd say 2/3 of the player base never bothers with materia for a whole bunch of reasons.

    1. New content is already dead on arrival..
    Pagalthan for example is only I 490 when most players are already 515+ so already overpower the content.

    2. Gear is so short lived it's just not worth melding something you'll just throw away in a couple of weeks. Why bother?

    3. The returns from melding materia make virtually no distinguishable difference to the average player.
    You can meld like 800+ skill speed quite easily and your job doesn't feel any faster to play. So what's the point?

    4. Materia doesn't carry across upgrades or augments. So you get your 520 tome gear. Meld it. Then augment it. Goodbye materia... which then links back to number 2. If it stayed when the gear was augmented at least then it would have a better life span.. you can remove it but that doesn't always succeed so end up losing materia.

    5. The stats system overall is largely worthless outside of item level. You can be level 50 with 300 spell speed or level 80 with 2000 spell speed. Your flare cast time is still the same..

    6. Those glamour items you want are usually expensive so just sell the materia you do get instead of use it...

    Honestly so many people don't bother with it at all. And it's easy to see why. I queued the tower earlier and found 13/24 players in the alliance had no melds at all. And can see similar if you just run around eulmore examining people and you'll find half of them have no melds at all. More than half if you exclude crofters and gathers

    Quote Originally Posted by Daeriion_Aeradiir View Post
    That's by design, and good design at that.

    Because if not, we would have hit 100% crit rate by the end of HW if stats kept the same scaling as a level 50. It's important to make stats worth less per point as you level up, since the amount of substats on pieces keeps rising in tandem. You can say they 'feel' worthless, but all you have to do is compare crt/dh rates of an entire group of 530s vs a group of 430s to quickly see how big of a boost those substats are giving you.
    Not neccessarily. for example many older mmos your crit rate wasa determination of your crit vs an enemies "resist" the actual trerm varies. but in XIV every boss essentialy has the exact same stats with the exception of HP. they all have the same defence the same resistances the same toughness, zero evasion.. and this is why even if you takea level 80 job against a level 50 boss your crit rate is still the exact same.. it's the result of oversimplification of the stats.

    you could quite easily give bosses a resistance stat that counters the effect of crit. which would then lead to bosses that might actually feel different. bosses that are suciptible to crits so you can knock out like 40%,, bosses that are resistant to them so you only maybe land 5%.. it's not just crits though its damage in general. you can take a level 80 sam and use midare on a level 1 mob. you will hit for the same damage it does to a level 80. which then shows that a level 80 boss has the exact same defence as a level 1 lady bug.. the only difference is the level 80 boss hasa bazillion more hp..

    its all part of why so many people feel the stats are so bland and boring.. because none of them actually matter or do anything
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    Last edited by Dzian; 04-24-2021 at 01:22 AM.