That's by design, and good design at that.
Because if not, we would have hit 100% crit rate by the end of HW if stats kept the same scaling as a level 50. It's important to make stats worth less per point as you level up, since the amount of substats on pieces keeps rising in tandem. You can say they 'feel' worthless, but all you have to do is compare crt/dh rates of an entire group of 530s vs a group of 430s to quickly see how big of a boost those substats are giving you.
The issue here is that you're taking the stats at face value, rather than how they translate into %s in the game's engine. A better way to look at stats is not at base numerals, but rather imagine the stats instead say CRT+<x>%. A current 530 piece would say CRT+2.1% instead of +489. A level 60 wearing their 270 shire piece would also say CRT +2.1% due to their 129 CRT being worth the same to a level 60 as that 489 is to a level 80, but if equipped by a level 80, it would be updated to reflect its true value in relation to your character level by saying CRT + 0.45%
The reason they don't do it is a simple one, because most people won't bother to test how much more often they're critting as their CRT levels up to ever notice the stat scaling squish the substat value. Whereas when they're leveling up and they get a new ilvl 273 piece, they might be wondering why it suddenly only gives +1.9%, and continue noticing how it keeps dropping as they get closer to the next 'cap' milestone before radically jumping up again, only to repeat the process again.
DH is such a small part of your enmity generation that I can pretty much guarantee you were taking aggro because you did a better rotation than the other tanks, not for any stat-based reason. Even max melding DH in current tank BiS's (Roughly around 1400-1500 total), you have around a 15% chance to DH, as shown here: https://www.akhmorning.com/allagan-studies/stats/dh/. Which is like, 2%-4% dps increase with expected RNG. The actual damage increase you'd have over a maxed TEN build would be even smaller since TEN does give increased damage output.
You also fail to realize just how bad many players you meet in the DF are. the difference between being a 'good' tank and encountering bad ones can be a factor of several thousand dps. Just because someone is a higher ilvl and only plays that role doesn't mean they're going to be good at it. Stats are irrelevant if the person behind them can't utilize them to their potential.



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