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  1. #9
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Dzian View Post
    it never really changes that much though.. you can be level 80 withcritas high as it'll possibly go. but you'll still land just as many crits as you would against say a level 50 with just a few hundred crit... we tested this once. against ARR S-Ranks. where you'd expect a level 80 player with thousands of crit to crit almost constantly....

    the numbers get bigger but the outcome stays largely the same. which is why many say they feel worthless.
    That's by design, and good design at that.

    Because if not, we would have hit 100% crit rate by the end of HW if stats kept the same scaling as a level 50. It's important to make stats worth less per point as you level up, since the amount of substats on pieces keeps rising in tandem. You can say they 'feel' worthless, but all you have to do is compare crt/dh rates of an entire group of 530s vs a group of 430s to quickly see how big of a boost those substats are giving you.

    The issue here is that you're taking the stats at face value, rather than how they translate into %s in the game's engine. A better way to look at stats is not at base numerals, but rather imagine the stats instead say CRT+<x>%. A current 530 piece would say CRT+2.1% instead of +489. A level 60 wearing their 270 shire piece would also say CRT +2.1% due to their 129 CRT being worth the same to a level 60 as that 489 is to a level 80, but if equipped by a level 80, it would be updated to reflect its true value in relation to your character level by saying CRT + 0.45%

    The reason they don't do it is a simple one, because most people won't bother to test how much more often they're critting as their CRT levels up to ever notice the stat scaling squish the substat value. Whereas when they're leveling up and they get a new ilvl 273 piece, they might be wondering why it suddenly only gives +1.9%, and continue noticing how it keeps dropping as they get closer to the next 'cap' milestone before radically jumping up again, only to repeat the process again.

    Quote Originally Posted by Timmyftw View Post
    The new Nier raid for example, I've walked in with tank gear item level lower than the other tanks.
    More often then not I end up taking top enmity due to the direct hit bonuses and avoidance of Tenacity.
    I don't even claim to be a GOOD tank but somehow generate more enmity than people who play nothing but tank with higher item level.
    DH is such a small part of your enmity generation that I can pretty much guarantee you were taking aggro because you did a better rotation than the other tanks, not for any stat-based reason. Even max melding DH in current tank BiS's (Roughly around 1400-1500 total), you have around a 15% chance to DH, as shown here: https://www.akhmorning.com/allagan-studies/stats/dh/. Which is like, 2%-4% dps increase with expected RNG. The actual damage increase you'd have over a maxed TEN build would be even smaller since TEN does give increased damage output.

    You also fail to realize just how bad many players you meet in the DF are. the difference between being a 'good' tank and encountering bad ones can be a factor of several thousand dps. Just because someone is a higher ilvl and only plays that role doesn't mean they're going to be good at it. Stats are irrelevant if the person behind them can't utilize them to their potential.
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    Last edited by Daeriion_Aeradiir; 04-19-2021 at 07:42 AM.