Quote Originally Posted by Mimilu View Post
For those who don't want to/can't read the articles:

PS Blog:
-Talks about how Yoshi-P wanted a new job idea instead of one from previous games and someone on the team suggested a healer that uses a weapon they control magically vs holding it in their hands.

Famitsu:
-Sage will be different from SCH because SCH will use a fairy to heal and place shields. (Does this mean fairies will focus on placing shields or is this just in reference to Seraph?)
-Sage will have different offensive and defensive behavior to SCH
-Due to people saying healers didn't have much to do, they increased the attack intensity and damage output when designing Eden Promise (Savage)
-They plan to balance EW content with having both a pure and shield healer in the party
-They'll be adjusting the raid finder algorithm so parties won't get doubles of the same type of healer (pure vs shield)
-Pure and Shield healers will not be separate roles
-For Dungeons, any healer should be able to clear them
-As of this interview (2/21), development was "barley over" 1/3 of the way there
-They currently have no plans of changing how Healer LB work or how healers increase the LB bar

Both articles have more but that's it for healer info.
They said forever that healer balance was too bad to add another, so last round they pretty well eliminated any difference between them. I just wish they would look at something other than DPS to have healers do. They have also said they were increasing damage output and intensity before to make healers work harder and that also flatlined. They will never making healing difficult beyond the first encounter with the current design. Once you know the damage is coming you can simply memorize it. Also gearing makes jobs way too strong by the time the next round of content rolls out, so only the latest things challenge to any degree and that is quickly diminished once you start acquiring better gear.