But one of the class suggestions from the community for a new healer was Alchemist, which proved to be harder to conceptualize.
“We were really having to rack our brains on the Sage idea,” Yoshida explains. “Of course there were ideas about, like, ‘Oh, bring over Alchemist,’ and things like that and when we thought about, ‘Okay, so what if we used Alchemist? What kind of weapon would they wield?’”
Initial ideas involved some kind of medical kit, but Yoshida says having such a science-based weapon for a magic-wielder “would be weird.” The developers also thought having a class that throws potions at people was “very difficult” to fit into the battle systems.
Instead, the developers started with a blank slate for the healer role, ideating different weapons. Someone on the team suggested floating orbs players can wield which then shifted into projectiles or “healing missiles.” This eventually led to the Sage’s flying weapons, which opened up new gameplay mechanics and visual experiences. When these floating weapons sheathe, they also sheathe into the players’ back which “looks very sci-fi, but still, it looks very magical,” perfect for Final Fantasy 14’s aesthetic.
All in all, Yoshida says development for the Reaper class took about three months from conception to fleshing out, while development on Sage took half a year.