Quote Originally Posted by AnotherPerson View Post
Not exactly, people that want healers who 'know how to heal' means they know how the basic priority of their role should function.
I guess if you really want to think about it, the healer priority is:
Preventative Action -> Reduction Measures -> Active healing

*snip*

However, the idea of the preventative measure is also why people can dog farm Jade Stoa EX Unsynced without a healer - we just do enough DPS that we can melt the boss before facing enough mechanics that would have to be healed through if we trade a healer for more DPS. In this manner, we can 'prevent' a wipe from happening in the first place with sufficient DPS rather than bring a healer to 'reduce' the potential chance of wiping by healing through the mechanics.
sorry, I was just replying to the person who seemed think no one needs healing any more so healers should dps as opposed to healing.

I agree, when not healing, I shouldnt be standing around waiting for damage, and I do not. for one thats kinda dull. as I said previously, when I am able, I dps, as much as possible. either way, I run pie and det, because the occasional big heal, in my thinking, doesnt make crit more worthwhile, since it relied on rng, and I am pretty sure we all know how well rng works in games.

bottom line is, I am hesitant to think or believe that once a stat is removed, that devs replace it with anything more useful or anything better. I rode in that rodeo in WoW. things added, removed, re-added, and the end result is nothing really changed, was just more hoops to get to any kind of efficient play style.