Percentage based healing would only work if it were based on the caster's HP, not the target. Making it target based would be OP on tanks for obvious reasons, and would make super undergeared healers heal the same as max geared healers in all cases.
But the calculations would have to be adjusted so that the base healing values are set by percentage first, then debuffs are applied. The big problem with classic Lustrate was that it ignored debuffs all together and just healed a percentage of the target's HP outright, so a WAR could just eat all the -healingReceived debuffs and still get healed for obscene amounts three times per minute per SCH present.
And if all heals were adjusted to be based on the caster's HP, then it's really not fundamentally different from potency-based healing because potency-based healing scales with IL and maxHP-based healing scales with IL, so why bother changing it in the first place?


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