I don't mind if the game can't check if I already have a minion or mount when rolling loot or bying in the marketboard.
But a list like orchestrion roll wouldn't be bad.
At least you know what you have and what you still need to get.
I don't mind if the game can't check if I already have a minion or mount when rolling loot or bying in the marketboard.
But a list like orchestrion roll wouldn't be bad.
At least you know what you have and what you still need to get.
Wholeheartedly support to include orchestrions.
The ability to sort food items by ilvl would be nice as well.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
The rigidness of this games backend is artificial as it lacks investment. They can port it to a PS5 but not figure out something simple like this? There are multiple features they could add to the game to make the UI more friendly but always fall back on the same excuses.
Lets just say I personally do not play FF14 the same way I would have played WoW. Glamour collection is limited, mount collection is a pain and other things are just extremely difficult to keep track of without outside plugins that could get you banned.
There are addons for WoW (Where 3rd party addons are officially allowed and supported) that do exactly that (client side). And WoW has been going on for far longer than FF14 and has even more items.Q: Please make it easier to tell if we already own a certain minion, orchestrion roll, or Triple Triad card when they drop as rewards or are displayed on the market board!
Yoshida: I’d like to answer this one, since it isn’t limited to UI. At the moment, this would be difficult to handle on the server side. Your character save data, including data on whether or not you own a certain item, is stored on a database server. In order to check whether you own a certain minion, for example, would require interacting with this database server. If we multiply this by several tens of thousands of players doing this simultaneously, this would put an unimaginable amount of strain on the database server.
Another possible method would be to store this item possession status as local data on the client side, which would be your computer or PS4. However, since FFXIV has an immense number of items which will only continue to increase, this method would affect memory usage and is unrealistic as well.
As for taking up too much memory to see what orchestrion rolls/mounts/minions/TT cards you have, sorry but I'm calling BS on that. According to Eorzea Database, there are 397 minions, 518 orchestrion rolls, 198 mounts*, and 316 Triple Triad cards, or 1429 collectibles total. That could be stored client side as a key/value associative array, with a 32 bit integer for the item id, and a boolean for whether or not you have it in your collection. That should not take up more than a few kilobytes of memory on your computer/PS4/PS5, an absolutely minuscule amount.
* Mounts were listed as "Other" on Eorzea Database for some reason, so I had to count the mounts on the list on Gamer Escape wiki.
Last edited by Feronar; 04-24-2021 at 01:30 PM.
I like collecting things in this game, though I'd definitely appreciate an easier way to keep track of what I have and what I do not have.
perhaps they are worried about hacking those values if it's stored client side.
A simple green tick or red cross on the UI over the item image or on the UI of it's description would be the best way, it can check client side to see if the item is unlocked and display it, it would be a very simple yes/no check that would be easily seen, this would even count to untraceable mounts such as trial mounts as you would see it on the tool bars.
Sometimes you just got to have Some fun
To what end? The actual owned/not owned values would still be stored server-side for validation. A simple temporary client-side file could store that data while the player is logged in for simple lookup purposes. I suppose someone could hack that file but all it would do is fool them into thinking they owned something they don't.
Desperately in need of this for everything from minions to orchestration rolls.
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