Results -9 to 0 of 168

Threaded View

  1. #11
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by EirolOcarrol View Post
    Beyond some of the harsh language and seeming pessimism, I would say that this is a problem for the wider MMORPG genre.

    I think that metagaming itself is harmful for the role playing games. A genre that was about adventure and immersion that came from Dungeons and Dragons, it's important to look back to Dungeons and Dragons. This is a social game without the pressure to play well, and without a meta.
    It is very clearly harmful and bad but something being harmful and bad doesnt stop people from doing it(And to be clear, I mean harmful and bad to OTHER people, if someone wants to do something unhealthy to themselves like smoke privately I have no issue with that), just like people who point out bad or unhealthy or toxic behaviors are called Sjws so some people never have to change their toxic ways.


    WoW classic proved that the gaming community is the problem, anyone with even a little bit of brain power knew that the vanilla experience would NEVER be recreated because the gaming community is nothing like it was in 2004 and as expected WoW classic was filled with elitist tryhards and toxicity where people demanded others play "meta" or they dont get invited, in a game where literally 10 decent people can carry 30 other players cuz the content was tuned very very low and there was like 1-2 mechanics at most.

    When a game is tuned that low that lets say it requires 20 overall dps from those 40 players, and a decent person can do 100, even if your non meta spec talents was so badly tuned that it did 50 damage, that was literally DOUBLE the raid requirement but even that was not enough because elitist only accepted 98+ because god forbid the fight lasted more than a few seconds

    The gaming community is simply incapable of having independent thought which is exactly why I understand Yoshi P. when it comes to not wanting to add customization.

    What customization? When 90% of the playerbase is gonna blindly follow whatever a sim some dude wrote where's the """""customization""""?, 1sims that were optimized the "best" options and never even bothered to think or try to optimize for those """"bad"""" option combinations because clearly initial sims show that these combinations are dominant so why bother try to optimize a sim for this weird niche combination that initially doesnt look good. (Cough cough a certain wow priest legendary failing disastrously to write cough cough)

    There is no customization, FEW PEOPLE, VERY FEW PEOPLE LIKE ME are capable of choosing the sub optimal choices and ignoring the meta, I played with sims and know how they work because I often spend hours in raidbots trying to get an estimate of all the builds i liked, but unlike the average gamer I didnt go "This number is higher so i must choose that", I liked X build options, let's see how they perform until i found a combination I liked for ALL SCENARIOS(I am not a tryhard that literally changes build for every boss and dungeon), and builds that also fitted my theme aka aff is a DOT FOCUSED CLASS, not some silly direct damage malefic grasp spec so the build I am gonna create and test via sims is gonna be one that focuses on Dots always taking into account that sims are rarely ever made with sub optimal choices coded well in mind

    I play mmorpgs as they are meant to be played, the average gamer TM on the other hand plays it as a tool to feed their self esteem so they have 0 choices but be slaves to whatever meta exists because they simply cant imagine playing something that a sim or logs didnt call "the best"
    (3)
    Last edited by Ralph2449; 04-16-2021 at 09:34 AM.
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.