Even with the major nerfs to Cover it has still been exploited for DPS uptimes among certain Eden Savages, plus WOL, it's not exactly niche still.Then we have Cover...look what they've done to my boy. I'd say it was pretty broken in Stormblood and needed a nerf but SE hit it with a Sledgehammer. On top of not reducing your damage taken anymore it comes with a whopping 2 minute cooldown and a gauge cost, turning it from one of the best skills into a skill that is more niche than Shield Bash.
What does need fixing is Clemency, GCD healing spell is the most useless ability except for prog survival.
Gae Bolg Animus 18/04/2014
All Clemency really needs is a trait to make it mostly dps neutral. Something like a buff that increases the potency of the next Holy Spirit/Confiteor by 350 or the next Holy Circle by 250.
Wouldn't really make it anymore useful still than occasional niche timing.
Gae Bolg Animus 18/04/2014
That simple change would make it so that roughly 1 to 3 Clemency casts every minute would not be a dps loss as long as the buff duration is long enough. During the Requiescat burst a Paladin likely can keep themselves at near full health with a Holy Spirit/Circle->Clemency->Spirit/Circle->Clemency->Confiteor rotation.
The PLD is going to OT, this doesn't really benefit anything than save a couple heals for the healer during a buster (If it's up), or during a dungeon run. MT on Pld is a very questionable judgement including your suggested Clemency with only 2 casts available every 1 min. It needs a replacement in Endwalker 100%.
Gae Bolg Animus 18/04/2014
No, it doesn't. Clemency is actually one of the most powerful Heals in game and one of the major reasons parties with a Paladin can in many cases clear content without a healer. The biggest barrier to its use is the fact that each use currently is a 525 potency damage loss due to sharing resources with dps spells. Given a method to be mostly dps neutral you will see it used regularly in high end content while both MTing and OTing.The PLD is going to OT, this doesn't really benefit anything than save a couple heals for the healer during a buster (If it's up), or during a dungeon run. MT on Pld is a very questionable judgement including your suggested Clemency with only 2 casts available every 1 min. It needs a replacement in Endwalker 100%.
1 min of 2 power heals isn't good value to warrant MTing nor really worth much in the end since PLD cannot stall cooldowns for the Clemency timings. In high end content among raiders plds NEVER MT it's borderline asinine for it's toolkit. Spirits Within is current HP scaled and Pld lacks any ability to self heal outside of Clemency, this isn't even an option. Now for the 1st week prog of a new raid, it's an open option not casually used. Paladin has been a terrible Main tank since War received it's buffs in 2.1 and hasn't changed in the long run, other tanks have sustaining heals in their toolkit without cutting their DPS parses.
Gae Bolg Animus 18/04/2014
Adding 3600 (5400 if counting multi-target) very inflexible healing potency to PLD's rotation would fluctuate wildly between being irrelevant and overpowered; it would be a really silly change.
Does Clemency need changing? Depends how you look at it. If it's considered, from a balance equation perspective, to be an additional tool that PLD just has, then no. But if it's weighted into its overall power level, then perhaps. That is, if PLD is made weaker--or lacking--in certain areas, as a matter of design, because they have Clemency, then it's sort of a problem.
Currently the Paladin actually has the weakest and most expensive self sustain of the all the Tanks. The Warrior has 4,420 healing potency every minute from NF Inner Chaos and Equilibrium, a 20% self-heal and a 15%+ Shield every 90s from Thrill of Battle and Shake it Off in addition to 250 potency from every time they end a combo with Storm's Path. Both GNB and DRK have significant regular self-heals from Brutal Shell and Souleater along with ogcd healing from Aurora and Abyssal Drain. 2,400 to 4,800 potency worth of self healing would not actually be that extreme at the minor cost of a few gcds.Adding 3600 (5400 if counting multi-target) very inflexible healing potency to PLD's rotation would fluctuate wildly between being irrelevant and overpowered; it would be a really silly change.
Does Clemency need changing? Depends how you look at it. If it's considered, from a balance equation perspective, to be an additional tool that PLD just has, then no. But if it's weighted into its overall power level, then perhaps. That is, if PLD is made weaker--or lacking--in certain areas, as a matter of design, because they have Clemency, then it's sort of a problem.
As for your claim of inflexiblity, the Paladin rotation actually generates a bit more than 12k MP every minute. Mixing in a hard cast or 2 of clemency every minute outside of the Requiescat burst would not be difficult and given a long enough buff duration a Clemency cast outside the Requiescat burst would not reduce damage within the burst by any amount. Clemency->GB combo->(Requiescat)Holy Spiritx3->Confiteor would do the same dps as GB combo->(Requiescat)Holy Spiritx4->Confiteor. My suggestion actually increases Clemency flexibility by a massive amount.
Last edited by Ultimatecalibur; 04-19-2021 at 01:52 PM.
PLD is the most balanced tank and doesn't really need big changes.
A thing I dislike is the useless cover.
Back in SB it was really useful especially when you and other people died. You could use it right after a rezz and prevent the death of the healer who just rezzed you instead of healing himself.
I also like the isolated rotation of the PLD that doesn't fit in any buff window. You just have to care for this rotation and don't really need to sync any burst dmg into other players buffs.
That DV only gets activated by heals is also fine for me. It needs a bit fight knowledge.
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