Quote Originally Posted by Deceptus View Post
Sadly, this already exists and has existed before. Warriors with steel cyclone able to heal for more damage than mobs could do.

E4S was done with zero healers because SMN mitigation and heals and Dancer mitigation and heals are really strong. PLD Clemency added to that? Yeah, healers weren't needed.
To be fair, in the case of Warriors outhealing mobs, it's mainly because mobs hit like wet noodles. Expert Roulette today can be done without a healer quite easily, not because dps and tanks have op heals, but because the damage is minimal.

In the case of e4s, that was an exceptionally skilled and coordinated group being innovative with class abilities and mitigation. You couldn't argue "healers aren't needed in e4s" because that fight hits rather hard and 99.9% of groups wouldn't stand a chance without heals.

I like having class self-sufficiency myself because it opens the opportunity for harder hitting content, because the group has more tools overall and it rewards skilled players who could pull off impressive feats. As a healer I don't feel my role is threatened if an extremely good tank or dps could stay alive for a while without me by using their full toolkit, 99% of the time I'm still useful. As a dps I wouldn't feel threatened if extremely good tanks or healers potentially had 75-80% of my dps with a wider toolkit either, because on average I do more so I'm still more useful 99% of the time. I don't like when they make classes bland, ineffective and lukewarm because they don't want terrible players to feel bad being outperformed in their role by exceptional players of another role.