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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by GrimGale View Post
    DPS classes can be designed with buff/debuffs and utility in mind in the same way Healers can get strong dps skills, if only to give them a sense of identity ( i. e Afflatus Misery) . I am not advocating for Healers to become as powerful as DPS jobs, or for DPS or Tanks to have skills that make Healers redundant.
    Sadly, this already exists and has existed before. Warriors with steel cyclone able to heal for more damage than mobs could do.

    E4S was done with zero healers because SMN mitigation and heals and Dancer mitigation and heals are really strong. PLD Clemency added to that? Yeah, healers weren't needed.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Deceptus View Post
    Sadly, this already exists and has existed before. Warriors with steel cyclone able to heal for more damage than mobs could do.

    E4S was done with zero healers because SMN mitigation and heals and Dancer mitigation and heals are really strong. PLD Clemency added to that? Yeah, healers weren't needed.
    To be fair, in the case of Warriors outhealing mobs, it's mainly because mobs hit like wet noodles. Expert Roulette today can be done without a healer quite easily, not because dps and tanks have op heals, but because the damage is minimal.

    In the case of e4s, that was an exceptionally skilled and coordinated group being innovative with class abilities and mitigation. You couldn't argue "healers aren't needed in e4s" because that fight hits rather hard and 99.9% of groups wouldn't stand a chance without heals.

    I like having class self-sufficiency myself because it opens the opportunity for harder hitting content, because the group has more tools overall and it rewards skilled players who could pull off impressive feats. As a healer I don't feel my role is threatened if an extremely good tank or dps could stay alive for a while without me by using their full toolkit, 99% of the time I'm still useful. As a dps I wouldn't feel threatened if extremely good tanks or healers potentially had 75-80% of my dps with a wider toolkit either, because on average I do more so I'm still more useful 99% of the time. I don't like when they make classes bland, ineffective and lukewarm because they don't want terrible players to feel bad being outperformed in their role by exceptional players of another role.
    (7)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Liam_Harper View Post

    In the case of e4s, that was an exceptionally skilled and coordinated group being innovative with class abilities and mitigation. You couldn't argue "healers aren't needed in e4s" because that fight hits rather hard and 99.9% of groups wouldn't stand a chance without heals. .
    It was also 5.1, where Summoner got something like a +20% damage buff through its rework and potency shifts.

    They still almost failed the kill run as well.
    (0)