Quote Originally Posted by GrimGale View Post
DPS classes can be designed with buff/debuffs and utility in mind in the same way Healers can get strong dps skills, if only to give them a sense of identity ( i. e Afflatus Misery) . I am not advocating for Healers to become as powerful as DPS jobs, or for DPS or Tanks to have skills that make Healers redundant.
Sadly, this already exists and has existed before. Warriors with steel cyclone able to heal for more damage than mobs could do.

E4S was done with zero healers because SMN mitigation and heals and Dancer mitigation and heals are really strong. PLD Clemency added to that? Yeah, healers weren't needed.